Is there any reason why you can't use an animated object and simply instance it using Set Instance Geometry?
Morten > Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES > II]" <[email protected]>: > > > Howdy, > > I'm a bit rusty at ICE it would seem, I'm trying to create a network that > allows me to instance a mesh shape and make the instances travel across a > distance. > > I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to > replicate multiple shapes using Add or Interpolate. Interpolate is what I > really want but can seem to figure out how to make these copies animate in a > loop across the transform range. I'm sure this is possible but not sure how > to make the instances animate at this point. > > Any suggestions would be very welcome. > > > -- > Joey Ponthieux > LaRC Information Technology Enhanced Services (LITES II) > Science Systems and Applications Inc. (SSAI) > NASA Langley Research Center > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

