Sounds like you're almost there. Are you happy with how to scale and kill
the particles?

On 23 May 2017 at 16:08, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Patrick,
>
>
>
> I need linear emission intervals. The particles need to be spaced evenly.
> Turns out, apparently, that you have to hack the “Emit from Null” compound
> to make it do that by forcing it to emit on frame intervals instead of
> emitting randomly as designed by default. At least that’s one way to do it.
>
>
>
> Now I need to set particles to terminate a set distance from the emitting
> null and have the particle scale interpolate along that same distance using
> two defined particle scale values from start and end and everything is
> golden... I think J
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *patrick nethercoat
> *Sent:* Tuesday, May 23, 2017 9:47 AM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
>
> *Subject:* Re: ICE instance and travel
>
>
>
> What is it you can't control in the emission behaviour?
>
>
>
> On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
> Morten,
>
> "Create Copies from Polygon Mesh" behaves similarly actually, allowing me
> to use a particle emission to control travel. It gets fairly close to what
> I want, but I can't seem to control the emission behavior the way I want
> it. Been so long since I've used ICE particles.
>
> I'd have tried doing this in Houdini except I need a quick turn around and
> I'm not up to speed on Houdini yet.
>
> Thanks
>
>
> -----Original Message-----
> From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> Sent: Tuesday, May 23, 2017 4:35 AM
> To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov>;
> Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> Subject: Re: ICE instance and travel
>
> Is there any reason why you can't use an animated object and simply
> instance it using Set Instance Geometry?
>
> Morten
>
>
> > Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>:
> >
> >
> > Howdy,
> >
> > I'm a bit rusty at ICE it would seem, I'm trying to create a network
> that allows me to instance a mesh shape and make the instances travel
> across a distance.
> >
> > I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to
> replicate multiple shapes using Add or Interpolate. Interpolate is what I
> really want but can seem to figure out how to make these copies animate in
> a loop across the transform range. I'm sure this is possible but not sure
> how to make the instances animate at this point.
> >
> > Any suggestions would be very welcome.
> >
> >
> > --
> > Joey Ponthieux
> > LaRC Information Technology Enhanced Services (LITES II) Science
> > Systems and Applications Inc. (SSAI) NASA Langley Research Center
> > __________________________________________________
> > Opinions stated here-in are strictly those of the author and do not
> > represent the opinions of NASA or any other party.
> >
> >
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> Brandt Animation
>
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