Patrick,

I need linear emission intervals. The particles need to be spaced evenly. Turns 
out, apparently, that you have to hack the “Emit from Null” compound to make it 
do that by forcing it to emit on frame intervals instead of emitting randomly 
as designed by default. At least that’s one way to do it.

Now I need to set particles to terminate a set distance from the emitting null 
and have the particle scale interpolate along that same distance using two 
defined particle scale values from start and end and everything is golden... I 
think ☺

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



From: [email protected] 
[mailto:[email protected]] On Behalf Of patrick nethercoat
Sent: Tuesday, May 23, 2017 9:47 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Re: ICE instance and travel

What is it you can't control in the emission behaviour?

On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
<[email protected]<mailto:[email protected]>> wrote:
Morten,

"Create Copies from Polygon Mesh" behaves similarly actually, allowing me to 
use a particle emission to control travel. It gets fairly close to what I want, 
but I can't seem to control the emission behavior the way I want it. Been so 
long since I've used ICE particles.

I'd have tried doing this in Houdini except I need a quick turn around and I'm 
not up to speed on Houdini yet.

Thanks

-----Original Message-----
From: Morten Bartholdy 
[mailto:[email protected]<mailto:[email protected]>]
Sent: Tuesday, May 23, 2017 4:35 AM
To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
<[email protected]<mailto:[email protected]>>; Official Softimage Users 
Mailing List. https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]<mailto:[email protected]>>
Subject: Re: ICE instance and travel

Is there any reason why you can't use an animated object and simply instance it 
using Set Instance Geometry?

Morten


> Den 22. maj 2017 klokken 20:53 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES 
> II]" <[email protected]<mailto:[email protected]>>:
>
>
> Howdy,
>
> I'm a bit rusty at ICE it would seem, I'm trying to create a network that 
> allows me to instance a mesh shape and make the instances travel across a 
> distance.
>
> I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to 
> replicate multiple shapes using Add or Interpolate. Interpolate is what I 
> really want but can seem to figure out how to make these copies animate in a 
> loop across the transform range. I'm sure this is possible but not sure how 
> to make the instances animate at this point.
>
> Any suggestions would be very welcome.
>
>
> --
> Joey Ponthieux
> LaRC Information Technology Enhanced Services (LITES II) Science
> Systems and Applications Inc. (SSAI) NASA Langley Research Center
> __________________________________________________
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
>
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