> I still have yet to be presented a viable case where deleting all the code > in the script editor upon execute is a beneficial feature.
Haha! Too true :) Nuke does the same. Annoying as hell. I do seem to remember hearing that it was a specific design decision to do it that way. Something to do with emulating some sort of console input. Pfft. Join the 21st century I say ;) > On 30 Aug 2017, at 09:44, Matt Lind <speye...@hotmail.com> wrote: > > I've bumped into a few myself: > > G - repeats last command. Especially annoying if you accidentally press it > after importing a file as you cannot undo an import. > > A - resets the UI to animation layout, including rearranging all your > windows. Considering "A" is used heavily for 'frame all' in the viewports, > whoever thought this was a good idea should be shot. If you don't pay > attention to your mouse cursor location, your user experience will be > upended....not that you could ever measure the difference in productivity. > > I still have yet to be presented a viable case where deleting all the code > in the script editor upon execute is a beneficial feature. > > > > Date: Tue, 29 Aug 2017 09:22:16 +0000 (UTC) > From: Anto Matkovic <a...@matkovic.com> > Subject: Re: What were they thinking.... > To: "Official Softimage Users Mailing List. > > I've also experienced 'ghost' hotkeys in some other cases. Here it happens > with certain modeling operators, let's say when M or R is pressed after > extruding, Maya tries to switch the worskpace to modeling or rigging, > something like that - for now I'm not completely sure about "procedure'', > which by the way leads to dismantled interface, not to certain workspace > suddenly requested by Maya (not me...). ?While I'm pretty sure I do not have > any hotkey related to workspaces. Thanks for posting this, at least I know > I'm not alone :). > Regarding constraints, IK and 'famous'' pairBlend node, somehow got > everything smoother by avoiding Maya constraints, IK and especially > pairBlend thing as much as possible, trying to replace them as much by > simple nodal setups, something like bunch of ''remap value'' nodes, driven > by position of locator, or even a part of 2 bone IK chain driven only by > node setup (still using orient constrain for global orientation of IK > chain) - but, yeah, this really is not a solution for quick setups.The way > how pairBlend is implemented, by deleting the node, once there is no > animated blend, makes it completely and definitively unusable for quick > setups.Also, only no scripted way to safely copy - paste a part of rig, > seems to be saving the copy of scene, deleting everything else, checking out > are all necessary nodes still in place (as deleting can take unwanted parts > of networks) - and finally, copying back into original scene. So, yeah, yet > another one, unusable for quick work. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.