> I still have yet to be presented a viable case where deleting all the code 
> in the script editor upon execute is a beneficial feature.


Haha! Too true :) Nuke does the same. Annoying as hell.

I do seem to remember hearing that it was a specific design decision to do it 
that way. Something to do with emulating some sort of console input. 

Pfft. Join the 21st century I say ;)


> On 30 Aug 2017, at 09:44, Matt Lind <speye...@hotmail.com> wrote:
> 
> I've bumped into a few myself:
> 
> G - repeats last command.  Especially annoying if you accidentally press it 
> after importing a file as you cannot undo an import.
> 
> A - resets the UI to animation layout, including rearranging all your 
> windows.  Considering "A" is used heavily for 'frame all' in the viewports, 
> whoever thought this was a good idea should be shot.  If you don't pay 
> attention to your mouse cursor location, your user experience will be 
> upended....not that you could ever measure the difference in productivity.
> 
> I still have yet to be presented a viable case where deleting all the code 
> in the script editor upon execute is a beneficial feature.
> 
> 
> 
> Date: Tue, 29 Aug 2017 09:22:16 +0000 (UTC)
> From: Anto Matkovic <a...@matkovic.com>
> Subject: Re: What were they thinking....
> To: "Official Softimage Users Mailing List.
> 
> I've also experienced 'ghost' hotkeys in some other cases. Here it happens 
> with certain modeling operators, let's say when M or R is pressed after 
> extruding, Maya tries to switch the worskpace to modeling or rigging, 
> something like that - for now I'm not completely sure about "procedure'', 
> which by the way leads to dismantled interface, not to certain workspace 
> suddenly requested by Maya (not me...). ?While I'm pretty sure I do not have 
> any hotkey related to workspaces. Thanks for posting this, at least I know 
> I'm not alone :).
> Regarding constraints, IK and 'famous'' pairBlend node, somehow got 
> everything smoother by avoiding Maya constraints, IK and especially 
> pairBlend thing as much as possible, trying to replace them as much by 
> simple nodal setups, something like bunch of ''remap value'' nodes, driven 
> by position of locator, or even a part of 2 bone IK chain driven only by 
> node setup (still using orient constrain for global orientation of IK 
> chain) - but, yeah, this really is not a solution for quick setups.The way 
> how pairBlend is implemented, by deleting the node, once there is no 
> animated blend, makes it completely and definitively unusable for quick 
> setups.Also, only no scripted way to safely copy - paste a part of rig, 
> seems to be saving the copy of scene, deleting everything else, checking out 
> are all necessary nodes still in place (as deleting can take unwanted parts 
> of networks) - and finally, copying back into original scene. So, yeah, yet 
> another one, unusable for quick work.
> 
> 
> 
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