No, unfortunately I'm not confused about this.
If you build a scene, save that scene, there is no lingering copy clipboard
file still resident in the temp directory, and you never hit CTRL-C, hitting
CTRL-V while in the Outliner rereads the same exact scene you are currently in,
and had just saved, back into itself.
It then begins telling me with via the progress bar, that the scene I had just
saved, in my particular case with all 40,000+ objects, is now being read into
the working scene.
Which means my scene now has two iterations of itself present in the scene
after it is finished.
The repro steps for this are here:
https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-copy-of-the-scene-into-itself/m-p/7329534#M46237
The point of this "feature" was apparently to facilitate the copying of objects across
independent Maya sessions. But the cutCopyPaste.mel appears to be caching the current scene name
and decides to use that instead if copy has never been executed prior to the paste or if no
clipboard file is available and found. It just summarily, and without warning, proceeds to
"paste" the saved scene back into itself.
The upshot is that CTRL-V assumes an input that was never given it by the user.
I'm not sure why in the world I would ever want it to do that when I can use
"import" to explicitly re-read the scene, or explicitly perform a copy&paste on
the active scene hierarchy, to accomplish the same result.
Instead it is an uncalled for action that has the potential to cause severe
loss of data. Which is what happened in my case, because when I went to delete
the 40,000+ extra copies that I did not need, it was still trying to delete
them a day later.
Joey
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, August 30, 2017 9:51 AM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<[email protected]>
Subject: Re: What were they thinking....
Ctrl-V executes a scene read, of the currently saved scene into the
existing scene This happens if you are in the outliner
Its basically the equivalent of import scene
I think you're confused about this one. Ctrl+V is just the "paste"
command and the clipboard is implemented by saving objects when you press
ctrl+C, and later importing objects on paste from a temp scene.
Exactly the same as it is XSI. The only thing new here is that a progress bar was added
to the outliner to show progress when there is a massive number of nodes added, and the
log window will say something "scene read in 1s" or something, which may be
confusing you.
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