Hypershade, something different. Refresh on a shader from the scene. Create
a node (whatever), Move shader of the center and then grab the new node.
What happens is annoying as hell.


Artur

2017-08-30 10:44 GMT+02:00 Matt Lind <[email protected]>:

> I've bumped into a few myself:
>
> G - repeats last command.  Especially annoying if you accidentally press it
> after importing a file as you cannot undo an import.
>
> A - resets the UI to animation layout, including rearranging all your
> windows.  Considering "A" is used heavily for 'frame all' in the viewports,
> whoever thought this was a good idea should be shot.  If you don't pay
> attention to your mouse cursor location, your user experience will be
> upended....not that you could ever measure the difference in productivity.
>
> I still have yet to be presented a viable case where deleting all the code
> in the script editor upon execute is a beneficial feature.
>
>
>
> Date: Tue, 29 Aug 2017 09:22:16 +0000 (UTC)
> From: Anto Matkovic <[email protected]>
> Subject: Re: What were they thinking....
> To: "Official Softimage Users Mailing List.
>
> I've also experienced 'ghost' hotkeys in some other cases. Here it happens
> with certain modeling operators, let's say when M or R is pressed after
> extruding, Maya tries to switch the worskpace to modeling or rigging,
> something like that - for now I'm not completely sure about "procedure'',
> which by the way leads to dismantled interface, not to certain workspace
> suddenly requested by Maya (not me...). ?While I'm pretty sure I do not
> have
> any hotkey related to workspaces. Thanks for posting this, at least I know
> I'm not alone :).
> Regarding constraints, IK and 'famous'' pairBlend node, somehow got
> everything smoother by avoiding Maya constraints, IK and especially
> pairBlend thing as much as possible, trying to replace them as much by
> simple nodal setups, something like bunch of ''remap value'' nodes, driven
> by position of locator, or even a part of 2 bone IK chain driven only by
> node setup (still using orient constrain for global orientation of IK
> chain) - but, yeah, this really is not a solution for quick setups.The way
> how pairBlend is implemented, by deleting the node, once there is no
> animated blend, makes it completely and definitively unusable for quick
> setups.Also, only no scripted way to safely copy - paste a part of rig,
> seems to be saving the copy of scene, deleting everything else, checking
> out
> are all necessary nodes still in place (as deleting can take unwanted parts
> of networks) - and finally, copying back into original scene. So, yeah, yet
> another one, unusable for quick work.
>
>
>
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