Thank you Brent!

*written with my thumbs

On Oct 5, 2017 6:54 AM, "Brent McPherson" <[email protected]>
wrote:

> I added bake pivot as it was frequently requested by Softimage users. ;-)
>
>
>
> If you want to look behind the curtain it is implemented by the
> bakeCustomToolPivot.mel script in the Maya runtime directory.
>
>
>
> Internally it just calls the move/rotate commands with the
> -preserveChildPosition and -preserveGeometryPosition flags. (after figuring
> out the desired orientation and position)
>
> --
>
> Brent
>
>
>
> *From:* [email protected] [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]
> *Sent:* 05 October 2017 14:42
> *To:* [email protected]
> *Subject:* Maya - What were they thinking 3 - pivots
>
>
>
> Hey,
>
>
>
> Given the recent discussion on Maya transforms, and my prior comments on
> the subject, I thought I would post this here since I think most Softimage
> folks will find it useful.
>
>
>
> I’ve been attempting to acclimate to Maya again after a long time away
> from it and as a result of some recent projects that I had that felt were
> better suited to Maya. In the process I’ve discovered a few things that
> have changed or been added in recent version. One discovery in particular I
> think most former SI users will find useful is Bake Pivot.
>
>
>
> It appears that the command Bake Pivot was added somewhere during version
> 2016, and evolved a bit between extension 1 and extension 2 of that
> version. In its current incarnation in 2017 and 2018 it appears to function
> in a way that will permit you the ability to edit the pivots to get a
> result similar to what you were getting in Softimage. To use it:
>
>
>
>
>
> Create an object
>
> Hit the Insert key
>
> Modify your pivot as desired in both position and orientation (do not exit
> the pivot editing before baking)
>
> Execute Modify>Bake Pivot (make sure it is Position and Orientation)
>
>
>
>
>
> Once baked, the pivot will now be relative the object much the way you
> experienced this in XSI. And it seems to inversely modify the transforms so
> that everything is maintained within Maya space but in a way that will be
> familiar to anyone with a prior Softimage background. It seems to be doing
> something very similar to what we used to do in Maya by performing a
> unparent/freeze/reset/reparent relative the object and a dummy locator at
> world space. The Bake Pivot apparently performs all the inverse
> transformations and freeze/reset without the need to unparent.
>
>
>
> If you’re not on Maya 2016 Ext 2 or later you will still have to deal with
> pivots in the legacy manner. And  I’m still of the mindset to recommend
> that it is best not to edit pivots in Maya at all if you can avoid it. And
> least till I better understand what Bake Pivot is really doing…
>
>
>
>
>
> Joey
>
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