Thank you Brent! *written with my thumbs
On Oct 5, 2017 6:54 AM, "Brent McPherson" <[email protected]> wrote: > I added bake pivot as it was frequently requested by Softimage users. ;-) > > > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > Internally it just calls the move/rotate commands with the > -preserveChildPosition and -preserveGeometryPosition flags. (after figuring > out the desired orientation and position) > > -- > > Brent > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G. > (LARC-E1A)[LITES II] > *Sent:* 05 October 2017 14:42 > *To:* [email protected] > *Subject:* Maya - What were they thinking 3 - pivots > > > > Hey, > > > > Given the recent discussion on Maya transforms, and my prior comments on > the subject, I thought I would post this here since I think most Softimage > folks will find it useful. > > > > I’ve been attempting to acclimate to Maya again after a long time away > from it and as a result of some recent projects that I had that felt were > better suited to Maya. In the process I’ve discovered a few things that > have changed or been added in recent version. One discovery in particular I > think most former SI users will find useful is Bake Pivot. > > > > It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that > version. In its current incarnation in 2017 and 2018 it appears to function > in a way that will permit you the ability to edit the pivots to get a > result similar to what you were getting in Softimage. To use it: > > > > > > Create an object > > Hit the Insert key > > Modify your pivot as desired in both position and orientation (do not exit > the pivot editing before baking) > > Execute Modify>Bake Pivot (make sure it is Position and Orientation) > > > > > > Once baked, the pivot will now be relative the object much the way you > experienced this in XSI. And it seems to inversely modify the transforms so > that everything is maintained within Maya space but in a way that will be > familiar to anyone with a prior Softimage background. It seems to be doing > something very similar to what we used to do in Maya by performing a > unparent/freeze/reset/reparent relative the object and a dummy locator at > world space. The Bake Pivot apparently performs all the inverse > transformations and freeze/reset without the need to unparent. > > > > If you’re not on Maya 2016 Ext 2 or later you will still have to deal with > pivots in the legacy manner. And I’m still of the mindset to recommend > that it is best not to edit pivots in Maya at all if you can avoid it. And > least till I better understand what Bake Pivot is really doing… > > > > > > Joey > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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