Huh? Where did you get the impression I'm sane! :-O

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: 06 October 2017 13:05
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=
  <[email protected]>
Subject: RE: Maya - What were they thinking 3 - pivots

Thank you Brent. It is good to hear at least one sane person is working on Maya 
development ;)

Morten




> Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson 
> <[email protected]>:
> 
> 
> I added bake pivot as it was frequently requested by Softimage users. 
> ;-)
> 
> If you want to look behind the curtain it is implemented by the 
> bakeCustomToolPivot.mel script in the Maya runtime directory.
> 
> Internally it just calls the move/rotate commands with the 
> -preserveChildPosition and -preserveGeometryPosition flags. (after 
> figuring out the desired orientation and position)
> --
> Brent
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of 
> Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> Sent: 05 October 2017 14:42
> To: [email protected]
> Subject: Maya - What were they thinking 3 - pivots
> 
> Hey,
> 
> Given the recent discussion on Maya transforms, and my prior comments on the 
> subject, I thought I would post this here since I think most Softimage folks 
> will find it useful.
> 
> I've been attempting to acclimate to Maya again after a long time away from 
> it and as a result of some recent projects that I had that felt were better 
> suited to Maya. In the process I've discovered a few things that have changed 
> or been added in recent version. One discovery in particular I think most 
> former SI users will find useful is Bake Pivot.
> 
> It appears that the command Bake Pivot was added somewhere during version 
> 2016, and evolved a bit between extension 1 and extension 2 of that version. 
> In its current incarnation in 2017 and 2018 it appears to function in a way 
> that will permit you the ability to edit the pivots to get a result similar 
> to what you were getting in Softimage. To use it:
> 
> 
> Create an object
> Hit the Insert key
> Modify your pivot as desired in both position and orientation (do not 
> exit the pivot editing before baking) Execute Modify>Bake Pivot (make 
> sure it is Position and Orientation)
> 
> 
> Once baked, the pivot will now be relative the object much the way you 
> experienced this in XSI. And it seems to inversely modify the transforms so 
> that everything is maintained within Maya space but in a way that will be 
> familiar to anyone with a prior Softimage background. It seems to be doing 
> something very similar to what we used to do in Maya by performing a 
> unparent/freeze/reset/reparent relative the object and a dummy locator at 
> world space. The Bake Pivot apparently performs all the inverse 
> transformations and freeze/reset without the need to unparent.
> 
> If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
> pivots in the legacy manner. And  I'm still of the mindset to recommend that 
> it is best not to edit pivots in Maya at all if you can avoid it. And least 
> till I better understand what Bake Pivot is really doing...
> 
> 
> Joey
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with 
> "unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to