And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies.
Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" <[email protected]> wrote: Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimage. I was a big proponent of embedded scripting languages and pushed really hard for the product to be built around an embedded language. I also worked a lot on the core architecture and OpenGL drawing/selection aspects of Maya but left very soon after 1.0 shipped. At Softimage I got to re-invent myself and do a lot more user facing features as well as dabble in just about every part of the product which was great fun. Also, the passion from the community was a really big part of the whole Softimage experience. -- Brent
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