I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a
'Softimage man'.

:P


*written with my thumbs


On Oct 6, 2017 7:45 AM, "Morten Bartholdy" <[email protected]> wrote:

Being a former Softimage man, I'd peg you as at least a lot(!) more
rational and logical than the other species of software dev's ;)

Morten


> Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson <
[email protected]>:
>
>
> Huh? Where did you get the impression I'm sane! :-O
>
> -----Original Message-----
> From: [email protected] [mailto:softimage-bounces@
listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: 06 October 2017 13:05
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e=
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[email protected]>
> Subject: RE: Maya - What were they thinking 3 - pivots
>
> Thank you Brent. It is good to hear at least one sane person is working
on Maya development ;)
>
> Morten
>
>
>
>
> > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson <
[email protected]>:
> >
> >
> > I added bake pivot as it was frequently requested by Softimage users.
> > ;-)
> >
> > If you want to look behind the curtain it is implemented by the
bakeCustomToolPivot.mel script in the Maya runtime directory.
> >
> > Internally it just calls the move/rotate commands with the
> > -preserveChildPosition and -preserveGeometryPosition flags. (after
> > figuring out the desired orientation and position)
> > --
> > Brent
> >
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > Sent: 05 October 2017 14:42
> > To: [email protected]
> > Subject: Maya - What were they thinking 3 - pivots
> >
> > Hey,
> >
> > Given the recent discussion on Maya transforms, and my prior comments
on the subject, I thought I would post this here since I think most
Softimage folks will find it useful.
> >
> > I've been attempting to acclimate to Maya again after a long time away
from it and as a result of some recent projects that I had that felt were
better suited to Maya. In the process I've discovered a few things that
have changed or been added in recent version. One discovery in particular I
think most former SI users will find useful is Bake Pivot.
> >
> > It appears that the command Bake Pivot was added somewhere during
version 2016, and evolved a bit between extension 1 and extension 2 of that
version. In its current incarnation in 2017 and 2018 it appears to function
in a way that will permit you the ability to edit the pivots to get a
result similar to what you were getting in Softimage. To use it:
> >
> >
> > Create an object
> > Hit the Insert key
> > Modify your pivot as desired in both position and orientation (do not
> > exit the pivot editing before baking) Execute Modify>Bake Pivot (make
> > sure it is Position and Orientation)
> >
> >
> > Once baked, the pivot will now be relative the object much the way you
experienced this in XSI. And it seems to inversely modify the transforms so
that everything is maintained within Maya space but in a way that will be
familiar to anyone with a prior Softimage background. It seems to be doing
something very similar to what we used to do in Maya by performing a
unparent/freeze/reset/reparent relative the object and a dummy locator at
world space. The Bake Pivot apparently performs all the inverse
transformations and freeze/reset without the need to unparent.
> >
> > If you're not on Maya 2016 Ext 2 or later you will still have to deal
with pivots in the legacy manner. And  I'm still of the mindset to
recommend that it is best not to edit pivots in Maya at all if you can
avoid it. And least till I better understand what Bake Pivot is really
doing...
> >
> >
> > Joey
> > ------
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