That is definitely part of the problem.

Existing customers become accustomed to the multi-step workflows (many which 
have been there from the beginning) and so these basic workflow issues don't 
tend to get logged or mentioned but they are more obvious to customers 
migrating from another software package.

When I worked in Maya modeling we definitely paid attention to the 
small-annoying-things-to-fix-in-maya and the ideas-for-maya forums and would 
address items that aligned with our goals for a particular release.

https://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum
https://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum
--
Brent

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: 09 October 2017 11:59
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UFigILe-df1wqnzGj84aTEiN_Sft6gzmozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e=
 <[email protected]>
Subject: RE: Maya - What were they thinking 3 - pivots

Well I think there is no doubt Maya was groundbreaking at the time, and given 
that the Sumatra team was delayed by the Digital Studio efforts, Maya was the 
new software chosen by a ripe market. It is just sad to see how bad Maya still 
is so many years on, compared to the smooth workflow in XSI.

I have our Maya people proudly showing me absolutely lame unintuitive multistep 
workflow solutions to really simple tasks which would take one click, or a 
hotkey, interaction and be done in Softimage. It is mindboggling that 
professional developers have come up with so many counterproductive workflows, 
but I guess it is testiment to the genius of the Softimage core dev team.

Morten




> Den 6. oktober 2017 klokken 17:09 skrev Steven Caron <[email protected]>:
> 
> 
> I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane 
> or a 'Softimage man'.
> 
> :P
> 
> 
> *written with my thumbs
> 
> 
> On Oct 6, 2017 7:45 AM, "Morten Bartholdy" <[email protected]> wrote:
> 
> Being a former Softimage man, I'd peg you as at least a lot(!) more 
> rational and logical than the other species of software dev's ;)
> 
> Morten
> 
> 
> > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson <
> [email protected]>:
> >
> >
> > Huh? Where did you get the impression I'm sane! :-O
> >
> > -----Original Message-----
> > From: [email protected] 
> > [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Morten Bartholdy
> > Sent: 06 October 2017 13:05
> > To: Official Softimage Users Mailing List. 
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e=
> >  .
> com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_
> xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=Gm
> X_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
> ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&
> e=  < [email protected]>
> > Subject: RE: Maya - What were they thinking 3 - pivots
> >
> > Thank you Brent. It is good to hear at least one sane person is 
> > working
> on Maya development ;)
> >
> > Morten
> >
> >
> >
> >
> > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson <
> [email protected]>:
> > >
> > >
> > > I added bake pivot as it was frequently requested by Softimage users.
> > > ;-)
> > >
> > > If you want to look behind the curtain it is implemented by the
> bakeCustomToolPivot.mel script in the Maya runtime directory.
> > >
> > > Internally it just calls the move/rotate commands with the 
> > > -preserveChildPosition and -preserveGeometryPosition flags. (after 
> > > figuring out the desired orientation and position)
> > > --
> > > Brent
> > >
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of 
> > > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > > Sent: 05 October 2017 14:42
> > > To: [email protected]
> > > Subject: Maya - What were they thinking 3 - pivots
> > >
> > > Hey,
> > >
> > > Given the recent discussion on Maya transforms, and my prior 
> > > comments
> on the subject, I thought I would post this here since I think most 
> Softimage folks will find it useful.
> > >
> > > I've been attempting to acclimate to Maya again after a long time 
> > > away
> from it and as a result of some recent projects that I had that felt 
> were better suited to Maya. In the process I've discovered a few 
> things that have changed or been added in recent version. One 
> discovery in particular I think most former SI users will find useful is Bake 
> Pivot.
> > >
> > > It appears that the command Bake Pivot was added somewhere during
> version 2016, and evolved a bit between extension 1 and extension 2 of 
> that version. In its current incarnation in 2017 and 2018 it appears 
> to function in a way that will permit you the ability to edit the 
> pivots to get a result similar to what you were getting in Softimage. To use 
> it:
> > >
> > >
> > > Create an object
> > > Hit the Insert key
> > > Modify your pivot as desired in both position and orientation (do 
> > > not exit the pivot editing before baking) Execute Modify>Bake 
> > > Pivot (make sure it is Position and Orientation)
> > >
> > >
> > > Once baked, the pivot will now be relative the object much the way 
> > > you
> experienced this in XSI. And it seems to inversely modify the 
> transforms so that everything is maintained within Maya space but in a 
> way that will be familiar to anyone with a prior Softimage background. 
> It seems to be doing something very similar to what we used to do in 
> Maya by performing a unparent/freeze/reset/reparent relative the 
> object and a dummy locator at world space. The Bake Pivot apparently 
> performs all the inverse transformations and freeze/reset without the need to 
> unparent.
> > >
> > > If you're not on Maya 2016 Ext 2 or later you will still have to 
> > > deal
> with pivots in the legacy manner. And  I'm still of the mindset to 
> recommend that it is best not to edit pivots in Maya at all if you can 
> avoid it. And least till I better understand what Bake Pivot is really 
> doing...
> > >
> > >
> > > Joey
> > > ------
> > > Softimage Mailing List.
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