I was JUST looking for that yesterday, thank you so much (the life-saver cursor can sort of do the same thing). We should swap our best tips for Blender. For me, turning on 'release confirms' is essential for modeling/translating any objects. Means you don't have to left click confirm anything while moving components, it's great, in fact if anyone ever tries Blender, you would probably think the entire software to be crap if that wasn't enabled.
another trick If you press 'G' to grab/move something, all you have to do is tap on X, Y or Z to constrain your motion to that axis. I think it's Shift + X, Y or Z to constrain motion to everything EXCEPT that axis. It works so well, it eliminates the need to use a transform manipulator. Anyways, I'd be down to work on list of tricks that includes hotkeys / best practices / must have plug-ins as well as a collective a list of what still sucks in Blender compared to Softimage. For example, I REALLY want menu pulldowns to have a 'tear off' feature like Softimage had, that was invaluable. Then being able to middle click on menus to repeat the last command FROM THAT MENU was something I used constantly. Sticky keys and subtle things like when you parent you get to pick as the Child or the Parent depending if you Left or Middle click. When you ctrl+r to cut an edge loop, you can right click to automatically place the loop in the middle, and mousewheel up / down adds extra loops. And while I like Blenders edge loop cut, it is a few clicks more than Softimage was using sticky keys, because you have to set which edge first and then where, and if you want to immediately make another cut somewhere else you have to re-activate the tool. My modeling relies heavily on cutting loops and these extra clicks are insanely annoying during some parts of the process, at other time the default behavior is preferable. Oh, I have HardOPS for Blender. It's not free, but it's absolute amazing, and it's cheap. The developer updates it all the time. Takes a few hours to learn how to use and it's the most insanely good hard surface modeling workflow you could ever possibly imagine. If I remember any more essential tricks I'll post them. Let me know if you have any more tips / killer plug-ins. P.S. If someone had the same for Maya and it made it use-able, I'd still be interested, might need it some day and it isn't that expensive to rent Maya cloud, I actually knew Maya pretty well at one point but that was many years ago. The new Blender 2.8 has updated outliner. It's a start, you can check it out in the beta, the Tabbed workspaces are sweet. On Mon, Oct 9, 2017 at 12:42 AM, Thomas Volkmann <[email protected]> wrote: > To ease your pain.... > > https://urldefense.proofpoint.com/v2/url?u=https-3A__blenderartists.org_forum_showthread.php-3F437624-2D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=YEUkLWNB04rbjeOd8NdNIuUCXfzIx8MyszFx8ZKF97o&e= > Addon-Match-Transforms > <https://urldefense.proofpoint.com/v2/url?u=https-3A__blenderartists.org_forum_showthread.php-3F437624-2DAddon-2DMatch-2DTransforms&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QoDXKqKfq7hzM2amE96E_rFDYidnjI9bm5sEwMePLE0&s=es9XtluFO6iz1v8y2NdFdDf2WB7PaD616jmcbIVKSg8&e=> > > But I agree, PPGs are sorely missed :( > > /Thomas > > > > skuby <[email protected]> hat am 7. Oktober 2017 um 22:06 geschrieben: > > > *Original Poster Here*: So I finally took the trip down memory lane (as > suggested) and while it was fun, I think I was being a little too nostalgic > (as well as a bit frustrated that I simply don't know Blender in all > aspects of 3D (rigging/animation/ETC.) as well as I used to know > Softimage). It's been almost 3 years since I've had Softimage open and I > focused mostly on modeling/sculpting while learning Blender in this time. > > Playing with Soft again is helping me figure out what I am really missing > in Blender (and I what I just need to learn better). > > Funny enough there are actually a lot of things I took for granted that > Blender does much much better and I would miss if I actually tried to work > in Softimage. Right now I'm just mesmerizing about the Softimage UI. The > PPG's and the history / modifier stack are so awesome! > > Thanks everyone, it's weird how this worked out, but I think I'm good. My > stubbornness in not keeping Softimage around at all made some obvious > things not so obvious, but it forced me to learn. > > On Sun, Oct 8, 2017 at 1:39 AM, Olivier Jeannel <[email protected]> > wrote: > > Hi Nicole, > I work on my own. Sometimes I wish I was in a studio though, but these are > often vfx oriented which is not what's show my reel. > If you want to see what I do : > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.wandaprint.com_ar&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=k5shDX-4dGHpIhGuOYJvOzphmIGTNulQxfb8do1j96o&e= > tist/olivier-jeannel/ > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.wandaprint.com_artist_olivier-2Djeannel_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=shlGOhCohw4KB0FU8mSMhTAt8hSPwjWx4v0vVfxpo5Q&s=zS11vS2vxRrPl3IeXuxtci-FnHYYgnkIRiExWw_IrME&e=> > > > > > I'm not sure Softimage was that fast to setup, but yes I use Houdini as I > used Softimage (as I used Lightwave, as I used 3ds, as I used Imagine3D... > doh!) > > You want to be artistly free creative ? Frankly, go Houdini but prepare > to suffer at the beginning. > > Imho, Houdini means 3D, as much as painting means not only "Art of > Painting" but also knows "what's a pigment", "what's a canvas", etc. > In my opinion 3D engeneering got me much closer to the joy of "doing Art" > than my Art school studies, but that's a very personnal statement. > Imho, mastering engennering leads to creative freedom ... > Houdini is big, offers more, but costs a bit to get into. > But by far, it's my best move. > > > After, and I agree with you on the sadness of the current movie > production, it all depends on what *you* decide to do and that might not > be software related > > 2017-10-07 18:15 GMT+02:00 Nicole Beeckmans-Jacqmain <[email protected] > >: > > hi. > do you say Olivier, > that it is possible in Houdini to work autonomously as an individual, > make a movie on your own the way it is with softi? > with softimage there was a few hours of learning, and you could > start the whole aspects of a production , this ; on your own. > what is your 'radar'? do you work in a studio environment? > > ps i have seen a recent pluralsight tutorial about houdini procedural > building cities, > and i do understand better now the meaning of the conversation we had here > about > developing an 'artist' friendly insight into houdini. > > it is really 'engeneering', in asmuch as we cannot say that Gustav Klimt > or Salvador Dali > (to take mild, provide tempered examples, not Tristan Tzara or James Joyce > say), these XXcentury artists they were *not* engeneers. > if you start building movies the way you build the Empire State Building > or the Millau Bridge by Foster, > then it is not cinema. It used to be cinema. Not to mention the quality of > the 'movies' like BatMan-Marvel or recently Bladerunner 2049, > who i believe at top level of production are built to make audience adapt > to the same sadness which causes the hard > coding effort. Houdini gestion of particles integrates perfectly swell in > that management of audiences. Netflix also. > Art is about Joy, inspiration, visionnary, invention.. Engeneering is > about enslavement and vacuum. Apocalyptic. > > so in regards to this i d be entertained to know if there are independent > users of houdini. > > best regards, > N.B.J. > > > > 2017-10-07 16:21 GMT+02:00 Olivier Jeannel <[email protected]>: > > Mmmh, I have to admit that rigging is not on my radar atm. > There should have a few good tutorial (not that many) though, for the > basic of IK. > And I think I've see some big prods working with rigs in Houdini as > described here > https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_222707484&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=hFGA5kfDl6Zuf6nghy0Y_gOIvFX3fdOO8edCVkibeiE&e= > <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_222707484&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VjVYPMqcEtT0rAui_UWcp9nTKpMooXt3SwdUnuoE7Wc&s=xaXNedVGnj6dRaER6UOahpQE2rQb6yrymw_0tWaBlLY&e=> > by Michael Goldfarb (I haven't watched the hole lecture). > But overal you're right Mirko. > > > > 2017-10-07 16:08 GMT+02:00 Mirko Jankovic <[email protected]>: > > One note on Houdini that character animation is far away from Softimage. > One big stopping point there is lack of riggers. I was trying to look > around and Houdini riggers pool is close to non. > Now unless you have time and wan't to learn rigging completely as well.... > This one is a bit stopping point for me at the moment. > ᐧ > > On Sat, Oct 7, 2017 at 4:03 PM, Olivier Jeannel <[email protected]> > wrote: > > I've moved to Houdini. If by far Softimage was easier or more friendly, I > found that Houdini provides a never ending learning curve with unlimited > possibilities. > If you're not affraid to learn and want to give 3D some little sense, I > strongly suggest you (patiently) give Houdini a go. > > 2017-10-07 14:03 GMT+02:00 Mirko Jankovic <[email protected]>: > > Old saying was, it still is and will probably be accurate for a bit > longer... > > With Softimage you work, with Maya you workaround > ᐧ > > On Sat, Oct 7, 2017 at 1:58 PM, Sven Constable <[email protected]> > wrote: > > I heard positive things about Cinema4D from ex-SI users, regarding > usability and speed. I never used it and never will but as I was told, it > has a fast learning curve and is very well suited for standard tasks. > Especially motion graphics and such. > > But, if you already have a Softimage license and you are used to work with > it over the years AND you are a one man show, delivering final animations > and renderings, I don’t'see a need to change tools. > > As other said, the only reason to switch to Maya is when you're planning > to work as a freelancer at companies again. If you're in the lucky > situation to do your own productions, you're pretty much free to use > whatever you want :) > > > > The only slightly uncomfortable thing using Softimage is, that I'm feeling > a bit lonely ;) We're using a software that noone will start to learn > anymore. There are still ppl on this list and a few forums, but they will > diminish further. I'd feel much better if there would be Softimage Inc. > around, even if they won't sell or develop the product anymore. > > > > Sven > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *skuby > *Sent:* Saturday, October 07, 2017 10:39 AM > *To:* [email protected] > *Subject:* I'm lost / Which Software fills the void / help!? > > > > TLDR = Where do I go/which program? I’m specifically asking hardcore > Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts, > sticky keys, etc.. And wore the software like a custom fit glove. All > aspects (modeling/rigging/anim/UV/all of it etc.) I was a freelancer, not > a specialist. I won’t be working in the 3D segment of the industry again, > but I want a professional generalist tool-kit back in my art toolbox. > > > > -Has Maya become use-able out of the box (according to Softimage vets) (w/ > preferences tweaks)? Did anyone make a plug-in or hotkey kit for Softimage > users? Does it still take 4+ steps/clicks for everything vs. Softimage > even after learning Maya best practices? > > > > Was there any recent talk of bringing Softimage back, even with limited > support? I’d pay $30+ per month for it w/Mudbox in a heartbeat. (I’d pay > the same for Maya + Mudbox if it was viable for me) (I’m close to giving > up on Blender, interface/usability wise it’s still way too far away from > Softimage and it took A LOT of effort to get to the point where I am with > it now, too much effort). > > > > After all this time, how did you solve this problem? Is your solution > adequate or still frustrating? > > > > About Me: I spent a small fortune training Softimage at Vancouver Film > School/VFS and then worked as a freelancer for small commercials (before > that I trained Maya at SVA for 4 years and I hated the Maya software, I was > using it afterwards at a small film and commercial company). More recently > I swung over to websites and now have moved fully into 2D Illustration. I > miss my 3D toolset (and have practical commercial uses for it now), and I > really need to bring it back into my toolbox. I’d be willing to put in the > time to re-learn some things that I already know how to do, but I won’t > settle for sub-par interfaces, I’m sick of banging my head into the wall. > > > > Please help me, I’m completely lost, frustrated and heart-broken. > > > > Best of luck to all of you. Thank you for your time. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > Mirko Jankovic > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=34hpndNH1rWzr1hRNOdzvl_0SHoS9opoe5C1h2-J_4I&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=Z7q5UXHuUSMnXgIF_2a3CiAQWUWEGhZAvi5ytDVJZ-U&e=>* > > Need to find freelancers fast? > www.cgfolio.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=FNgaY1O8JPUFfba7YlKFcUXR-QURItn6gVliKrN5mTY&e=> > > Need some help with rendering an Redshift project? > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=LJf__Z1n5qrxm9uCPjhmKc-Sk05kVTstvC0epYQg_sE&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=8QnCvconWzNBZ-L4y3RQews9UaIQaXAnY5Wi_NA9yeM&e=> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > -- > Mirko Jankovic > *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=34hpndNH1rWzr1hRNOdzvl_0SHoS9opoe5C1h2-J_4I&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=C7iPNWLBmq5DXtuCbQba_Abvxg7iN9XD1_iL8zherAE&e=>* > > Need to find freelancers fast? > www.cgfolio.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=dK3abBZg6XVB9RYDZaUdXqxfrly0mH44UBJbj-cJsAI&e=> > > Need some help with rendering an Redshift project? > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GEGTdtKONkIgUdaCLpnl3CqLpGYhS6x09OLMA5cR50Y&s=LJf__Z1n5qrxm9uCPjhmKc-Sk05kVTstvC0epYQg_sE&e= > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=RpDDGz-rlsIG4OsVDkgwPO9wgr40JrXDNteOIvR217U&e=> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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