https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_masterxeon1001&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=JuN0Lzpsm7sZQ9l54sZUbiEbT7Z8Zkjl8qcr989qU5U&e=
  <---hardOPS

On Mon, Oct 9, 2017 at 7:45 PM, skuby <sku...@gmail.com> wrote:

> I was JUST looking for that yesterday, thank you so much (the life-saver
> cursor can sort of do the same thing).  We should swap our best tips for
> Blender.  For me, turning on 'release confirms' is essential for
> modeling/translating any objects.  Means you don't have to left click
> confirm anything while moving components, it's great, in fact if anyone
> ever tries Blender, you would probably think the entire software to be crap
> if that wasn't enabled.
>
> another trick If you press 'G' to grab/move something, all you have to do
> is tap on X, Y or Z to constrain your motion to that axis.  I think it's
> Shift + X, Y or Z to constrain motion to everything EXCEPT that axis.  It
> works so well, it eliminates the need to use a transform manipulator.
>
> Anyways, I'd be down to work on list of tricks that includes hotkeys /
> best practices / must have plug-ins as well as a collective a list of what
> still sucks in Blender compared to Softimage.
>
> For example, I REALLY want menu pulldowns to have a 'tear off' feature
> like Softimage had, that was invaluable.  Then being able to middle click
> on menus to repeat the last command FROM THAT MENU was something I used
> constantly.  Sticky keys and subtle things like when you parent you get to
> pick as the Child or the Parent depending if you Left or Middle click.
>
> When you ctrl+r to cut an edge loop, you can right click to automatically
> place the loop in the middle, and mousewheel up / down adds extra loops.
> And while I like Blenders edge loop cut, it is a few clicks more than
> Softimage was using sticky keys, because you have to set which edge first
> and then where, and if you want to immediately make another cut somewhere
> else you have to re-activate the tool.  My modeling relies heavily on
> cutting loops and these extra clicks are insanely annoying during some
> parts of the process, at other time the default behavior is preferable.
>
> Oh, I have HardOPS for Blender.  It's not free, but it's absolute amazing,
> and it's cheap.  The developer updates it all the time.  Takes a few hours
> to learn how to use and it's the most insanely good hard surface modeling
> workflow you could ever possibly imagine.
>
> If I remember any more essential tricks I'll post them.
>
> Let me know if you have any more tips / killer plug-ins.
>
> P.S. If someone had the same for Maya and it made it use-able, I'd still
> be interested, might need it some day and it isn't that expensive to rent
> Maya cloud, I actually knew Maya pretty well at one point but that was many
> years ago.
>
> The new Blender 2.8 has updated outliner.  It's a start, you can check it
> out in the beta, the Tabbed workspaces are sweet.
>
> On Mon, Oct 9, 2017 at 12:42 AM, Thomas Volkmann <li...@thomasvolkmann.com
> > wrote:
>
>> To ease your pain....
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__blenderartists.org_forum_showthread.php-3F437624-2DAddon&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=OOSj83TRCy2cpHN55MlqBEonzZQ1hMU-l3vxIyXdGjE&e=
>> -Match-Transforms
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__blenderartists.org_forum_showthread.php-3F437624-2DAddon-2DMatch-2DTransforms&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QoDXKqKfq7hzM2amE96E_rFDYidnjI9bm5sEwMePLE0&s=es9XtluFO6iz1v8y2NdFdDf2WB7PaD616jmcbIVKSg8&e=>
>>
>> But I agree, PPGs are sorely missed :(
>>
>> /Thomas
>>
>>
>>
>> skuby <sku...@gmail.com> hat am 7. Oktober 2017 um 22:06 geschrieben:
>>
>>
>> *Original Poster Here*: So I finally took the trip down memory lane (as
>> suggested) and while it was fun, I think I was being a little too nostalgic
>> (as well as a bit frustrated that I simply don't know Blender in all
>> aspects of 3D (rigging/animation/ETC.) as well as I used to know
>> Softimage).  It's been almost 3 years since I've had Softimage open and I
>> focused mostly on modeling/sculpting while learning Blender in this time.
>>
>> Playing with Soft again is helping me figure out what I am really missing
>> in Blender (and I what I just need to learn better).
>>
>> Funny enough there are actually a lot of things I took for granted that
>> Blender does much much better and I would miss if I actually tried to work
>> in Softimage.  Right now I'm just mesmerizing about the Softimage UI.  The
>> PPG's and the history / modifier stack are so awesome!
>>
>> Thanks everyone, it's weird how this worked out, but I think I'm good.
>> My stubbornness in not keeping Softimage around at all made some obvious
>> things not so obvious, but it forced me to learn.
>>
>> On Sun, Oct 8, 2017 at 1:39 AM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>> Hi Nicole,
>> I work on my own. Sometimes I wish I was in a studio though, but these
>> are often vfx oriented which is not what's show my reel.
>> If you want to see what I do : 
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.wandaprint.com_ar&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=sN1KjStd4eIGiidnVRkByW3wpMBVROt9Cob1LJ6dk6w&e=
>> tist/olivier-jeannel/
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.wandaprint.com_artist_olivier-2Djeannel_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=shlGOhCohw4KB0FU8mSMhTAt8hSPwjWx4v0vVfxpo5Q&s=zS11vS2vxRrPl3IeXuxtci-FnHYYgnkIRiExWw_IrME&e=>
>>
>>
>>
>>
>> I'm not sure Softimage was that fast to setup, but yes I use Houdini as I
>> used Softimage (as I used Lightwave, as I used 3ds, as I used Imagine3D...
>> doh!)
>>
>> You want to be artistly free creative ?  Frankly, go Houdini but prepare
>> to suffer at the beginning.
>>
>> Imho, Houdini means 3D, as much as painting means not only "Art of
>> Painting" but also knows "what's a pigment", "what's a canvas", etc.
>> In my opinion 3D engeneering got me much closer to the joy of "doing Art"
>> than my Art school studies, but that's a very personnal statement.
>> Imho, mastering engennering leads to creative freedom ...
>> Houdini is big, offers more, but costs a bit to get into.
>> But by far, it's my best move.
>>
>>
>> After, and I agree with you on the sadness of the current movie
>> production,  it all depends on what *you* decide to do and that might
>> not be software related
>>
>> 2017-10-07 18:15 GMT+02:00 Nicole Beeckmans-Jacqmain <
>> arc.ann...@gmail.com>:
>>
>> hi.
>> do you say Olivier,
>> that it is possible in Houdini to work autonomously as an individual,
>> make a movie on your own the way it is with softi?
>> with softimage there was a few hours of learning, and you could
>> start the whole aspects of a production , this ; on your own.
>> what is your 'radar'? do you work in a studio environment?
>>
>> ps i have seen a recent pluralsight tutorial about houdini procedural
>> building cities,
>> and i do understand better now the meaning of the conversation we had
>> here about
>> developing an 'artist' friendly insight into houdini.
>>
>> it is really 'engeneering', in asmuch as we cannot say that Gustav Klimt
>> or Salvador Dali
>> (to take mild, provide tempered examples, not Tristan Tzara or James
>> Joyce say), these XXcentury artists they were *not* engeneers.
>> if you start building movies the way you build the Empire State Building
>> or the Millau Bridge by Foster,
>> then it is not cinema. It used to be cinema. Not to mention the quality
>> of the 'movies' like BatMan-Marvel or recently Bladerunner 2049,
>> who i believe at top level of production are built to make audience adapt
>> to the same sadness which causes the hard
>> coding effort. Houdini gestion of particles integrates perfectly swell in
>> that management of audiences. Netflix also.
>> Art is about Joy, inspiration, visionnary, invention.. Engeneering is
>> about enslavement and vacuum. Apocalyptic.
>>
>> so in regards to this i d be entertained to know if there are independent
>> users of houdini.
>>
>> best regards,
>> N.B.J.
>>
>>
>>
>> 2017-10-07 16:21 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com>:
>>
>> Mmmh, I have to admit that rigging is not on my radar atm.
>> There should have a few good tutorial (not that many) though, for the
>> basic of IK.
>> And I think I've see some big prods working with rigs in Houdini as
>> described here 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_222707484&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=Eg-g2QYitbL74jFEIuIhYv8dh3Tw9d4P0eMpGiYFlEg&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_222707484&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=VjVYPMqcEtT0rAui_UWcp9nTKpMooXt3SwdUnuoE7Wc&s=xaXNedVGnj6dRaER6UOahpQE2rQb6yrymw_0tWaBlLY&e=>
>> by Michael Goldfarb (I haven't watched the hole lecture).
>> But overal you're right Mirko.
>>
>>
>>
>> 2017-10-07 16:08 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>
>> One note on Houdini that character animation is far away from Softimage.
>> One big stopping point there is lack of riggers. I was trying to look
>> around and Houdini riggers pool is close to non.
>> Now unless you have time and wan't to learn rigging completely as
>> well.... This one is a bit  stopping point for me at the moment.
>> ᐧ
>>
>> On Sat, Oct 7, 2017 at 4:03 PM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>> I've moved to Houdini. If by far Softimage was easier or more friendly, I
>> found that Houdini provides a never ending learning curve with unlimited
>> possibilities.
>> If you're not affraid to learn and want to give 3D some little sense, I
>> strongly suggest you (patiently) give Houdini a go.
>>
>> 2017-10-07 14:03 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>
>> Old saying was, it still is and will probably be accurate for a bit
>> longer...
>>
>> With Softimage you work, with Maya you workaround
>> ᐧ
>>
>> On Sat, Oct 7, 2017 at 1:58 PM, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> I heard positive things about Cinema4D from ex-SI users, regarding
>> usability and speed. I never used it and never will but as I was told, it
>> has a fast learning curve and is very well suited for standard tasks.
>> Especially motion graphics and such.
>>
>> But, if you already have a Softimage license and you are used to work
>> with it over the years AND you are a one man show, delivering final
>> animations and renderings, I don’t'see a need to change tools.
>>
>> As other said, the only reason to switch to Maya is when you're planning
>> to work as a freelancer at companies again. If you're in the lucky
>> situation to do your own productions, you're pretty much free to use
>> whatever you want :)
>>
>>
>>
>> The only slightly uncomfortable thing using Softimage is, that I'm
>> feeling a bit lonely ;) We're using a software that noone will start to
>> learn anymore. There are still ppl on this list and a few forums, but they
>> will diminish further. I'd feel much better if there would be Softimage
>> Inc. around, even if they won't sell or develop the product anymore.
>>
>>
>>
>> Sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *skuby
>> *Sent:* Saturday, October 07, 2017 10:39 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* I'm lost / Which Software fills the void / help!?
>>
>>
>>
>> TLDR = Where do I go/which program?  I’m specifically asking hardcore
>> Softimage users who knew all the hotkeys and L/R/MMB clicks/shortcuts,
>> sticky keys, etc..  And wore the software like a custom fit glove.  All
>> aspects (modeling/rigging/anim/UV/all of it etc.)  I was a freelancer, not
>> a specialist. I won’t be working in the 3D segment of the industry again,
>> but I want a professional generalist tool-kit back in my art toolbox.
>>
>>
>>
>> -Has Maya become use-able out of the box (according to Softimage vets)
>> (w/ preferences tweaks)?  Did anyone make a plug-in or hotkey kit for
>> Softimage users?  Does it still take 4+ steps/clicks for everything vs.
>> Softimage even after learning Maya best practices?
>>
>>
>>
>> Was there any recent talk of bringing Softimage back, even with limited
>> support?  I’d pay $30+ per month for it w/Mudbox in a heartbeat. (I’d pay
>> the same for Maya + Mudbox if it was viable for me)  (I’m close to giving
>> up on Blender, interface/usability wise it’s still way too far away from
>> Softimage and it took A LOT of effort to get to the point where I am with
>> it now, too much effort).
>>
>>
>>
>> After all this time, how did you solve this problem? Is your solution
>> adequate or still frustrating?
>>
>>
>>
>> About Me: I spent a small fortune training Softimage at Vancouver Film
>> School/VFS and then worked as a freelancer for small commercials (before
>> that I trained Maya at SVA for 4 years and I hated the Maya software, I was
>> using it afterwards at a small film and commercial company).  More recently
>> I swung over to websites and now have moved fully into 2D Illustration.  I
>> miss my 3D toolset (and have practical commercial uses for it now), and I
>> really need to bring it back into my toolbox.  I’d be willing to put in the
>> time to re-learn some things that I already know how to do, but I won’t
>> settle for sub-par interfaces, I’m sick of banging my head into the wall.
>>
>>
>>
>> Please help me, I’m completely lost, frustrated and heart-broken.
>>
>>
>>
>> Best of luck to all of you.  Thank you for your time.
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=q4cdsie3divM_9gV4YvXwxLKABGmWXeSiuS4e35uG_g&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=Z7q5UXHuUSMnXgIF_2a3CiAQWUWEGhZAvi5ytDVJZ-U&e=>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=FNgaY1O8JPUFfba7YlKFcUXR-QURItn6gVliKrN5mTY&e=>
>>
>> Need some help with rendering an Redshift project?
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=VDHighSU7LWxoRkRqoWBoI5MBFo83kxS0k7i3KVfAEc&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3DXoJY3ZjewpIxh8Vu3NoTyjYJB_FwvNPIewA-IwVr8&s=8QnCvconWzNBZ-L4y3RQews9UaIQaXAnY5Wi_NA9yeM&e=>
>>
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
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>>
>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=q4cdsie3divM_9gV4YvXwxLKABGmWXeSiuS4e35uG_g&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=C7iPNWLBmq5DXtuCbQba_Abvxg7iN9XD1_iL8zherAE&e=>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=dK3abBZg6XVB9RYDZaUdXqxfrly0mH44UBJbj-cJsAI&e=>
>>
>> Need some help with rendering an Redshift project?
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=D2x5UtrBemwFvw_pQqvRGXKn21vrsGbw1yzP4r2Byns&s=VDHighSU7LWxoRkRqoWBoI5MBFo83kxS0k7i3KVfAEc&e=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=AAFHHTvIOLfan8Mh1oSh1w_jufe1NEiwk2cLZ-3MOZw&s=RpDDGz-rlsIG4OsVDkgwPO9wgr40JrXDNteOIvR217U&e=>
>>
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>
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