Select the mesh that contains the skinned vertices you want to assign, open the paint skin weights tool panel. Select all vertices you want to assign to a single joint manually, or right-click on one of the joints in the tool panel joint list and choose "Select Vertices". Select the joint you want to assign them to and enter 1.0 for the paint "Value", then press "Flood". This will assign a weight of 1,0 to all selected vertices for the joint selected in the weight painter tool joint list.
Stefan On 12.02.2018 18:17, David Saber wrote: > How can I select a bunch of vertex in Maya and tell him they should be > assigned to one bone only? > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.