If you want a pick tool like Softimage’s, well there isn’t. You have Stefan’s way with the paint skin weights tool, or you could do it in your component the editor, which I think it’s easier. Like you would do it with softimage weight editor.
Or you could script it, or use someone else script :D Years ago, when I couldn’t script in Maya I used to use a mel script called Max Skinning Weight Tool. Martin Sent from my iPhone > On Feb 13, 2018, at 3:32, Stefan Kubicek <[email protected]> wrote: > > Select the mesh that contains the skinned vertices you want to assign, > open the paint skin weights tool panel. Select all vertices you want to > assign to a single joint manually, or right-click on one of the joints > in the tool panel joint list and choose "Select Vertices". > Select the joint you want to assign them to and enter 1.0 for the paint > "Value", then press "Flood". This will assign a weight of 1,0 to all > selected vertices for the joint selected in the weight painter tool > joint list. > > > Stefan > >> On 12.02.2018 18:17, David Saber wrote: >> How can I select a bunch of vertex in Maya and tell him they should be >> assigned to one bone only? >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

