Is this trolling? I'm not sure. But I feel I have to keep shooting this kind of thing down. Without naming names you know the guy that created a very complex feather system in ICE here at Glasswork, on the job. We have been using Houdini as you know for a few years now, so with the combination of a technically minded artist who operates at a high level exposed to Houdini for few years who is still tearing his hair out in frustration points to the issues with Houdini. They need to seriously look at improving their user interaction. Its not just about getting used to it.

On 12/05/2018 16:18, Jordi Bares wrote:
I would suggest to give it a proper go, if you have used ICE you will see how easy it is.

jb



On 12 May 2018, at 10:48, Tom Kleinenberg <[email protected] <mailto:[email protected]>> wrote:

This is a really interesting discussion and covers thoughts from all angles. There is an element to the discussion of technical types telling the rest of us we just need to "git gud" which is a bit disheartening though. (It's disheartening not because it's patronising but because the only way to use Houdini is to master it at fairly high technical level which will exclude a number of people, myself included). I understand that there is a technical learning curve to any piece of software but Houdini is a different beast to the other big three (Max, Maya, eXSI). You can drop a Maya artist in XSI and tell them to achieve a task and they'll do it - maybe not the most efficient way, but a way that works. I don't feel that's the same in Houdini. There's too much "well, nobody really models in Houdini" or "you can, but nobody really animates in Houdini". That's not necessarily bad, Zbrush is probably the "best" software on the market in terms of expectations to results but it's clear about it's narrow focus.

To put it in a personal way, I've worked to some level in 3DS Max, Maya, Lightwave and XSI. I wouldn't consider myself particularly artistically gifted or technically proficient but I am good at understanding the needs of a non-technical person (eg art-director), drawing up a list of requirements and achieving them, getting support from concept artists are pipeline TD's if needed. XSI was* the software that allowed me to go the furthest independently (*was because I've had to move to Maya). I would love to replace that and Houdini appears to be a good fit but I'm not sure. Maybe the "uber-nodes" you're discussing are anathematic to Houdini's overall workflow but would be streamline the on-boarding process. XSI was excellent at getting people into the software and then allowing you to get into the more complex bits on your own; although ICE was the main weapon in my arsenal, it's possible to work for years without ever touching it.

On 12 May 2018 at 09:34, Jordi Bares<[email protected] <mailto:[email protected]>>wrote:

    @Matt, Exactly my thoughts (but clearly better explained)

    I would certainly advocate to improve things in terms of node
    functionality or assisting better in certain aspects (blend shape
    manager, exporting bundles in and out, or adding hierarchical
    overrides in takes, or adding certain tools we use every single
    day, or bringing more “uber nodes” to VOPs so we don’t have to be
    so granular) but always without sacrificing proceduralism or
    breaking their core design.

    Jb



    On 11 May 2018, at 22:04, Matt Lind <[email protected]
    <mailto:[email protected]>> wrote:

    Given Houdini is a node based system, there is a simple paradox
    at play that in order to get the level of cohesiveness Softimage
    employed, tools need to share information and work together. A
    node based system, by design, requires each node to act
    independently. To get the Softimage workflow in Houdini requires
    either monolithic nodes with enough intelligence to cover all
    the bases of a particular task, or the UI needs to take control
    and hide the nodes behind the scenes slapping user's wrists if
    they attempt to fiddle with the nodes involved. In either case,
    it works against a node based system's mantra.

    In short, I don't think it's possible for Houdini to ever become
    another Softimage. You'll have to settle for something that has
    great power but some degree of cumbersome workflow.

    Matt

    Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair
    Hearsum <[email protected]
    <mailto:[email protected]>> Subject: Re: Houdini : non
    VFX jobs? To:[email protected]
    <mailto:[email protected]>

    I think there is real danger in pinning all this grumbling on
    lack of familiarity and not acknowledging that there are some
    fundamental design issues . The first step to recovery is to
    admit that there a problem. As everyone knows there is some
    fantastic technology in there but its strung together in an
    awful way. Its like putting the organs of a 20 year old in an
    octagenarian; each organ very capable in its own right but not
    in the ideal host to get the best out if it.

    ------ Softimage Mailing List. To unsubscribe, send a mail
    [email protected]
    <mailto:[email protected]>with
    “unsubscribe” in the subject, and reply to confirm.



    ------
    Softimage Mailing List.
    To unsubscribe, send a mail
    [email protected]
    <mailto:[email protected]>with
    "unsubscribe" in the subject, and reply to confirm.


------
Softimage Mailing List.
To unsubscribe, send a mail [email protected] <mailto:[email protected]>with "unsubscribe" in the subject, and reply to confirm.



------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

--
Alastair Hearsum
Creative Director of 3d
GLASSWORKS
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.glassworks.co.uk&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=ZMZwR4O-J6GhISz7E2D28mF5Zedn7UUiDnSmkKIzupg&e=>Facebook <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.facebook.com_pages_Glassworks_150976168270682&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=0XawNVRHv3wrzDiyw5Hlv0Pul17tBmpObEfYUhVWzVk&e=> Vimeo <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_glassworksvfx&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=JBrrSgTtiFtgdquLU8wTxjdbR0rNw_IjPn_hR1lFLdw&e=> Instagram <https://urldefense.proofpoint.com/v2/url?u=http-3A__instagram.com_glassworksvfx_&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=Nkv71nxikoISIrMQcVfWy48G03oNuAZJg43UBkzqvqg&e=> Twitter <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_GlassworksVFX&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=56aBa0Eua6xKr7dag0aQ7a_08mztUCFfCuJ-tqCy40k&e=>
See our latest work _here_ 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.glassworks.co.uk&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=ZMZwR4O-J6GhISz7E2D28mF5Zedn7UUiDnSmkKIzupg&e=>
The Penthouse,
5th Floor,
87-91 Newman Street
London
W1T 3EY
T +44 (0)20 7434 1182
glassworks.co.uk 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.glassworks.co.uk&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=ZMZwR4O-J6GhISz7E2D28mF5Zedn7UUiDnSmkKIzupg&e=>
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.glassworks.co.uk&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=5KpXls35botNp-I49hZibNFsv_cz6u86TPSbawEQ8jo&s=ZMZwR4O-J6GhISz7E2D28mF5Zedn7UUiDnSmkKIzupg&e=> (Company registered in England with number 04759979. Registered office 73 Cornhill, London, EC3V 3QQ.
VAT registration number: 198083762)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to