Given Houdini is a node based system, there is a simple paradox at play that in order to get the level of cohesiveness Softimage employed, tools need to share information and work together. A node based system, by design, requires each node to act independently. To get the Softimage workflow in Houdini requires either monolithic nodes with enough intelligence to cover all the bases of a particular task, or the UI needs to take control and hide the nodes behind the scenes slapping user's wrists if they attempt to fiddle with the nodes involved. In either case, it works against a node based system's mantra.
In short, I don't think it's possible for Houdini to ever become another Softimage. You'll have to settle for something that has great power but some degree of cumbersome workflow. Matt Message: 2 Date: Fri, 11 May 2018 18:44:10 +0100 From: Alastair Hearsum <[email protected]> Subject: Re: Houdini : non VFX jobs? To: [email protected] I think there is real danger in pinning all this grumbling on lack of familiarity and not acknowledging that there are some fundamental design issues . The first step to recovery is to admit that there a problem. As everyone knows there is some fantastic technology in there but its strung together in an awful way. Its like putting the organs of a 20 year old in an octagenarian; each organ very capable in its own right but not in the ideal host to get the best out if it. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

