Hi Jiba,
I updated my cvs tree and checked the changes you made to lanscape
rendering.
I seems there is a big problem : tuto files dealing with landscape run
with very poor performance (10fps for game_skel5.py and maybe 2 fps for
landscape-1.py!!) instead of the performance improvement you anounced.
Do linux users have the same problem or is it specific to windows users
(or specific to me?)
Cheers
Thomas
Hi all,
In the CVS, I've modified the way Soya does texture transitions on landscape :
it now generates the needed textures instead of using a multi-pass drawing. The
new way uses more memory, but has several advantages :
- about 1.5 times faster
- more clean (it works better with poor OpenGL implementation)
- in a future step, it may allow to remove the awful texture flickering that
occurs when mixed-texture triangles are LODing.
Jiba