It may be related to texture border ; texture border slows down the rendering for me but i was thinking it was due to a bug in my driver ; maybe i'm wrong...?
Can you try after disabling texture border, by commenting lines 118 to 120 in model/blend_materials.pyx :

  if CAN_USE_TEX_BORDER:
    size = size + 2 # for the border
    m.clamp = 1

   With this change, everything becomes ok. However, i have the feeling that graphical quality of terrain is less good than with the previous rendering way. When texture changes, between two levels, the blending is not perfect and i can see lot of small triangles.
Is it what you expect?
    

Somehow, yes... It seems that texture border slows down even recent hardware with fine drivers. Now the question is : is there some hardware that support it, or not ? Has someone else tried it ?

The small triangles you see are normal ; they were "hidden" by texture border.

Jiba
  
What do you mean exactly with texture border?  I googled "texture border" and the results i found are related with the color of the texture border, but i guess it's not what you use.

I also can't understant that, in your first post, you say "it works better with poor OpenGL implementation" and two days later "texture border slows down even recent hardware". It's a bit contradictory and i'm broken by these two concepts. Please unify me back with myself!

Cheers

Thomas

Reply via email to