Jiba a écrit :
On Mon, 05 Dec 2005 09:23:35 +0100
Thomas Paviot <[EMAIL PROTECTED]> wrote:

  
Hi Jiba,

I updated my cvs tree and checked the changes you made to lanscape 
rendering.

I seems there is a big problem : tuto files dealing with landscape run 
with very poor performance (10fps for game_skel5.py and maybe 2 fps for 
landscape-1.py!!) instead of the performance improvement you anounced.

Do linux users have the same problem or is it specific to windows users 
(or specific to me?)
    

What hardware and driver are you using ?

  
I have a GeForce4MX grahic card with latest nvidia driver
It may be related to texture border ; texture border slows down the rendering for me but i was thinking it was due to a bug in my driver ; maybe i'm wrong...?
Can you try after disabling texture border, by commenting lines 118 to 120 in model/blend_materials.pyx :

  if CAN_USE_TEX_BORDER:
    size = size + 2 # for the border
    m.clamp = 1

  
With this change, everything becomes ok. However, i have the feeling that graphical quality of terrain is less good than with the previous rendering way. When texture changes, between two levels, the blending is not perfect and i can see lot of small triangles.
Is it what you expect?
Jiba
  
Thomas

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