Hi all, In the CVS, I've modified the way Soya does texture transitions on landscape : it now generates the needed textures instead of using a multi-pass drawing. The new way uses more memory, but has several advantages :
- about 1.5 times faster - more clean (it works better with poor OpenGL implementation) - in a future step, it may allow to remove the awful texture flickering that occurs when mixed-texture triangles are LODing. Jiba
