Hi all,

In the CVS, I've modified the way Soya does texture transitions on landscape : 
it now generates the needed textures instead of using a multi-pass drawing. The 
new way uses more memory, but has several advantages :

 - about 1.5 times faster
 - more clean (it works better with poor OpenGL implementation)
 - in a future step, it may allow to remove the awful texture flickering that 
occurs when mixed-texture triangles are LODing.

Jiba

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