> What do you mean exactly with texture border? I googled "texture border" > and the results i found are related with the color of the texture border, but > i guess it's not what you use.
Texture border is like texture color border, but not limited to a single color. It consists in using bigger textures, i.e. 66x66 instead of 64x64, and the additional pixel (1 in each border) is used by linear filter. > I also can't understant that, in your first post, you say "it works better > with poor OpenGL implementation" and two days later "texture border slows > down even recent hardware". It's a bit contradictory and i'm broken by these > two concepts. Please unify me back with myself! Texture border slows down my radeon 7500 with free drivers, but I was thinking it was due to the not-optimized free drivers (I know that, in this driver, all functionalities are not implemented by the hardware). But, as you get the same problem with different hardware and proprietary driver, it appears I was wrong. Jiba
