> It may be related to texture border ; texture border slows down the rendering > for me but i was thinking it was due to a bug in my driver ; maybe i'm > wrong...? > Can you try after disabling texture border, by commenting lines 118 to 120 in > model/blend_materials.pyx : > > if CAN_USE_TEX_BORDER: > size = size + 2 # for the border > m.clamp = 1 > > With this change, everything becomes ok. However, i have the feeling that > graphical quality of terrain is less good than with the previous rendering > way. When texture changes, between two levels, the blending is not perfect > and i can see lot of small triangles. > Is it what you expect?
Somehow, yes... It seems that texture border slows down even recent hardware with fine drivers. Now the question is : is there some hardware that support it, or not ? Has someone else tried it ? The small triangles you see are normal ; they were "hidden" by texture border. Jiba
