> It may be related to texture border ; texture border slows down the rendering 
> for me but i was thinking it was due to a bug in my driver ; maybe i'm 
> wrong...?
> Can you try after disabling texture border, by commenting lines 118 to 120 in 
> model/blend_materials.pyx :
> 
>   if CAN_USE_TEX_BORDER:
>     size = size + 2 # for the border
>     m.clamp = 1
> 
>    With this change, everything becomes ok. However, i have the feeling that 
> graphical quality of terrain is less good than with the previous rendering 
> way. When texture changes, between two levels, the blending is not perfect 
> and i can see lot of small triangles.
> Is it what you expect?

Somehow, yes... It seems that texture border slows down even recent hardware 
with fine drivers. Now the question is : is there some hardware that support 
it, or not ? Has someone else tried it ?

The small triangles you see are normal ; they were "hidden" by texture border.

Jiba

Reply via email to