Hi, you can use the soya.TreeShapify which uses some sort of space division to speed up rendering and raypicking. although i think this will only work if you are viewing small sections of the model.
how are you generating this data? you maybe just be able to create the opengl calls yourself instead of building a whole soya shape. dunk On Sat, Apr 30, 2005 at 08:17:40PM -0400, Luis Alberto Zarrabeitia wrote: > Hi. I'm doing some research, and I chose Soya to draw the results of > the experiments mainly because of its friendliness... but now I'm > having a problem. > > I need to load very big objects (about 80,000 triangles or more). > Though I can read the file and build a world containing the triangles > quite quickly, it takes almost forever to shapify it. As far as I can > tell, I cannot move (zoom, pan, rotate) without shapifying first, wich > is stopping me from testing more serious examples (objects with 2,000 > are shapified quickly). Is there anything I can do about it? > (esentially, I need to draw very large triangulations, with texture, > and be able to see them from different angles). > > Thanks in advance, > Luis. > > _______________________________________________ > Soya-user mailing list > [email protected] > https://mail.gna.org/listinfo/soya-user > >
