On Sat, 30 Apr 2005, Luis Alberto Zarrabeitia wrote: i hope you've already had success with directly calling opengl that was recommended, but for the record:
> I need to load very big objects (about 80,000 triangles or more). > Though I can read the file and build a world containing the triangles > quite quickly, it takes almost forever to shapify it. As far as I can > tell, I cannot move (zoom, pan, rotate) without shapifying first, wich > is stopping me from testing more serious examples (objects with 2,000 that is not true -- non-shapifyed objects (worlds) can be at least rotated too, and zooming of course works when you just move the camera. i can't verify that right now, but am pretty sure 'cause am doing it in a couple of toy apps .. e.g. in http://studio.kyperjokki.fi/engine/SoyaPlant (which links to the current source at http://an.org/programming/plant1.py) there is no shapifying, just building the object as a world, and rotating and 'zooming' work. then again, that system is usually having tens, max hundreds, polys (actually lines in that implementation) so it doesn't tell about large shapes/objects. > Luis. ~Toni
