I could be wrong, but I've always thought that shapifying was only
necessary for speed when you were going to be showing multiple copies of
the same World. Is this correct?
--
--Kris
Toni Alatalo wrote:
On Sat, 30 Apr 2005, Luis Alberto Zarrabeitia wrote:
i hope you've already had success with directly calling opengl that was
recommended, but for the record:
I need to load very big objects (about 80,000 triangles or more).
Though I can read the file and build a world containing the triangles
quite quickly, it takes almost forever to shapify it. As far as I can
tell, I cannot move (zoom, pan, rotate) without shapifying first, wich
is stopping me from testing more serious examples (objects with 2,000
that is not true -- non-shapifyed objects (worlds) can be at least rotated
too, and zooming of course works when you just move the camera. i can't
verify that right now, but am pretty sure 'cause am doing it in a couple
of toy apps .. e.g. in http://studio.kyperjokki.fi/engine/SoyaPlant (which
links to the current source at http://an.org/programming/plant1.py) there
is no shapifying, just building the object as a world, and rotating and
'zooming' work.
then again, that system is usually having tens, max hundreds,
polys (actually lines in that implementation) so it doesn't tell about
large shapes/objects.
Luis.
~Toni
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