Well, I don't think TreeShapify will help me much: I need to view the
whole model (unless I'm zooming in), I don't need raypicking, and the
very slow part is the Shapifing process.
I'm reading the data from a file (the output of another process, the
one that does the computations I want to display), and it consists on
a list of triangles. The idea of calling OpenGL directly seems
allright, but ... how do I do that? (call OpenGL from Soya)
Thanks,
Luis.
On 5/1/05, dunk <[EMAIL PROTECTED]> wrote:
> Hi,
>
> you can use the soya.TreeShapify which uses some sort of space division
> to speed up rendering and raypicking. although i think this will only
> work if you are viewing small sections of the model.
>
> how are you generating this data? you maybe just be able to create the
> opengl calls yourself instead of building a whole soya shape.
>
> dunk
>
> On Sat, Apr 30, 2005 at 08:17:40PM -0400, Luis Alberto Zarrabeitia wrote:
> > Hi. I'm doing some research, and I chose Soya to draw the results of
> > the experiments mainly because of its friendliness... but now I'm
> > having a problem.
> >
> > I need to load very big objects (about 80,000 triangles or more).
> > Though I can read the file and build a world containing the triangles
> > quite quickly, it takes almost forever to shapify it. As far as I can
> > tell, I cannot move (zoom, pan, rotate) without shapifying first, wich
> > is stopping me from testing more serious examples (objects with 2,000
> > are shapified quickly). Is there anything I can do about it?
> > (esentially, I need to draw very large triangulations, with texture,
> > and be able to see them from different angles).
> >
> > Thanks in advance,
> > Luis.
> >
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> >
> >
>
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