Ok, thanks. I'll have a look at coordsyst and your example.
Unfortunatelly, the data is not prepared for triangle strips or fans.
A year ago I was working on some heuristics for "stripping" unordered
triangulations, but I'm afraid I abandoned the project... if the
rendering is too slow, I will have to retake it. For now, I will just
learn how to embed opengl calls in my soya code... Thanks for your
info!

            Luis.

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