>"Perhaps we should do this together. You already know the players >involved. You could play the 'good cop' leaving the bad cop to be played by >the annoyed, arrogant, JAG/IG goon- aka me. That is if you don't have any >objections." > >"I would not be opposed to that as long as you realize that I will be >learning as I go," replied Dais with a smile. "It is my understanding >that we will be working with the Ambassador's Chief of Staff, Rivik Carlo. >I would be happy to take you over to meet with him when you are ready." > >With a sly smile Joe replies, "It takes some learning to play a convincing >'bad' cop. Good cop is easy. There are just a few things to >keep in mind. 1- I don't mean everything that I say when playing bad cop, >but will do what I say even if I don't mean it to keep up the charade. I >tend to over the top quite often, all you have to do is play the peace >maker. Just like you did at customs. 2- If it looks like I am going to hit >them separate us. If it looks like I will *really* hit one of them, just >get out of the way. However, I doubt it will come to that. and 3- the >Bajoran Ambassador and his lackeys are dirty, all the way. They would sell >their own mothers to get what they wanted, and will burry us if we are not >watchful. Thus good cop- bad cop works so well. Any questions?" > >Dais started to get the impression that this guy did not play by the >letter of the law. This could work for a situation as sticky as this one, >or it would just be the fuel for the already large fire. > >It was surprising to hear a Starfleet officer speak in such a way. Dais had >to admit that it did seem to fit the situation well. "I believe that I can >handle this. I am sure that I can learn to cover things as we go." > "Good deal. Then we can go meet the Bajorans anytime you like." Joe replied.
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