>"Perhaps we should do this together.  You already know the players
>involved.  You could play the 'good cop' leaving the bad cop to be played by 
>the annoyed, arrogant, JAG/IG goon- aka me.   That is if you don't have any 
>objections."
>
>"I would not be opposed to that as long as you realize that I will be
>learning as I go," replied Dais with a smile.  "It is my understanding
>that we will be working with the Ambassador's Chief of Staff, Rivik Carlo.  
>I would be happy to take you over to meet with him when you are ready."
>
>With a sly smile Joe replies, "It takes some learning to play a convincing 
>'bad' cop.  Good cop is easy.  There are just a few things to
>keep in mind.  1- I don't mean everything that I say when playing bad cop, 
>but will do what I say even if I don't mean it to keep up the charade.  I 
>tend to over the top quite often, all you have to do is play the peace 
>maker.  Just like you did at customs.  2- If it looks like I am going to hit 
>them separate us.  If it looks like I will *really* hit one of them, just 
>get out of the way.  However, I doubt it will come to that.  and 3- the 
>Bajoran Ambassador and his lackeys are dirty, all the way.  They would sell 
>their own mothers to get what they wanted, and will burry us if we are not 
>watchful.  Thus good cop- bad cop works so well.  Any questions?"
>
>Dais started to get the impression that this guy did not play by the
>letter of the law.  This could work for a situation as sticky as this one, 
>or it would just be the fuel for the already large fire.
>
>It was surprising to hear a Starfleet officer speak in such a way.  Dais had 
>to admit that it did seem to fit the situation well.  "I believe that I can 
>handle this.  I am sure that I can learn to cover things as we go."
>
   "Good deal.  Then we can go meet the Bajorans anytime you like."  Joe replied.

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