Gustav,

What you say is correct. You wrote, in part, > it simulates human
choices very well <  human choices, yes, a single human choice, no.

It is well known that when the behavior of groups of humans may be
predicted, the behavior of individuals may not be predicted on the
same basis. 

Regards,

David J

--- In [email protected], Gustav Fredell
<[EMAIL PROTECTED]> wrote:
>
> Your program is actually fine, and even though it's "only" a computer 
> simulation it simulates human choices very well in this instance.
> 
> /Gustav
> 
> Daniel Hayes skrev:
> 
> >I'm not sure I follow what exactly you're saying.  My goal was never
> >to simulate human behavior in the game, but the effect of switching
> >vs. not switching.  Is there a flaw in the way I went about it?  I'm
> >always looking for programming tips :)
> >
> >-Daniel
> >
> >--- In [email protected], "d_j_salvia"
> ><[EMAIL PROTECTED]> wrote:
> >  
> >
> >>Hi Daniel,
> >>
> >>By removing the human element your computer program only shows that
> >>the pseudo-"random number generator" you used works well within a
> >>million expressions. It says nothing about a human making choices
> >>within a single game.
> >>
> >>Cheers,
> >>
> >>David J
> >>
> >>    
> >>
> >
> >
> >
> >
> >
> >
> >
> > 
> >Yahoo! Groups Links
> >
> >
> >
> > 
> >
> >
> >
> >
> >__________ NOD32 1.1340 (20051226) Information __________
> >
> >This message was checked by NOD32 antivirus system.
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> >
> >
> >
> >  
> >
>






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