Sorry for replying after so many days ( looks like whole GSOC thing has
gone cold on the mailing list), I was struggling with code , trying to
learn some QtOpengl.
I am having some doubts:
- Every time i make some change to some source file, it compiles all the
files present in the source directory and i have to wait atleast 5 to 10
mins just see a slight which i have made . Is there any easy way to do it
or am I doing something wrong.
- I have Stellarium 0.11.1 installed in my computer (build from the
source). When I do 'Ctrl+F' , try to write something in search box , it
shows suggestions but when I try to click any suggestion , it does not do
anything
Is this a regular behavior or am I missing something?
If not , wouldn't this be good idea to make suggestions clickable.?
Also here are some more points about my original idea , I would like you
give your view:
1) For the problem of "visible performance degradation on weaker systems" ,
I have thought of some new ideas.
- *Z-depth buffer* - Performing z-depth testing on various
objects inside view volume , we will load the object files for asteroids
which are
nearer and farther ones can
remain spheroids.
- *Multi-threading* : Rather than rendering each celestial
body on one thread , we can do it on multiple threads (I actually tried
this.).In this
way we can increase
visibility performance at the cost of some more CPU usage.
What are your ideas on this ?
On Thu, Mar 22, 2012 at 5:07 AM, Reaves, Timothy <
[email protected]> wrote:
> Several places. Start with StelPainter. I use Xcode or Qt Creator as an
> IDE. In which ever editor you use, search for QtOpenGL will be a good
> start.
>
>
>
>
> On Wed, Mar 21, 2012 at 6:50 PM, Namra Maheshwari <
> [email protected]> wrote:
>
>>
>> Earlier you mentioned that most of the code is in openGL , where can I
>> find that code ?
>>
>> --
>> Namra Maheshwari
>>
>
>
--
Namra Maheshwari
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