You need to replace your keyboard, as your 'y' and 'o' keys are not
functioning.
On Sun, Mar 25, 2012 at 10:39 AM, jatin luthra <[email protected]>wrote:
> 1. i don't we there's a solution to the compilation time
> but u can try the changes in a separate project(ur own) and first ensure
> there's no compilation errors
> and the code is working as per ur requirements and then change the source
> code
>
> 2.the search problem is genuine as i have crosschecked it in mine version
> too. and making it clickable will be a good idea
>
> On Sun, Mar 25, 2012 at 7:21 PM, Namra Maheshwari <
> [email protected]> wrote:
>
>> Sorry for replying after so many days ( looks like whole GSOC thing has
>> gone cold on the mailing list), I was struggling with code , trying to
>> learn some QtOpengl.
>>
>> I am having some doubts:
>> - Every time i make some change to some source file, it compiles all the
>> files present in the source directory and i have to wait atleast 5 to 10
>> mins just see a slight which i have made . Is there any easy way to do it
>> or am I doing something wrong.
>>
>> - I have Stellarium 0.11.1 installed in my computer (build from the
>> source). When I do 'Ctrl+F' , try to write something in search box , it
>> shows suggestions but when I try to click any suggestion , it does not do
>> anything
>>
>> Is this a regular behavior or am I missing something?
>>
>> If not , wouldn't this be good idea to make suggestions clickable.?
>>
>> Also here are some more points about my original idea , I would like you
>> give your view:
>>
>> 1) For the problem of "visible performance degradation on weaker systems"
>> , I have thought of some new ideas.
>> - *Z-depth buffer* - Performing z-depth testing on
>> various objects inside view volume , we will load the object files for
>> asteroids which are
>> nearer and farther
>> ones can remain spheroids.
>>
>> - *Multi-threading* : Rather than rendering each
>> celestial body on one thread , we can do it on multiple threads (I actually
>> tried this.).In this
>> way we can increase
>> visibility performance at the cost of some more CPU usage.
>>
>> What are your ideas on this ?
>>
>> On Thu, Mar 22, 2012 at 5:07 AM, Reaves, Timothy <
>> [email protected]> wrote:
>>
>>> Several places. Start with StelPainter. I use Xcode or Qt Creator as
>>> an IDE. In which ever editor you use, search for QtOpenGL will be a good
>>> start.
>>>
>>>
>>>
>>>
>>> On Wed, Mar 21, 2012 at 6:50 PM, Namra Maheshwari <
>>> [email protected]> wrote:
>>>
>>>>
>>>> Earlier you mentioned that most of the code is in openGL , where can I
>>>> find that code ?
>>>>
>>>> --
>>>> Namra Maheshwari
>>>>
>>>
>>>
>>
>>
>> --
>> Namra Maheshwari
>>
>>
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>
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