From what I have read, multithreaded OpenGL is something Qt introduced in version 4.8 only. And maybe it is restricted to the OpenGL2 paint engine, so no safe-mode...
http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ HTH, G. On So, 25.03.2012, 18:08, Alexander Wolf wrote: > 2012/3/25 Namra Maheshwari <[email protected]>: >> And what do you think about optimization ideas, are >> they implementable (specially the multi-threaded ?? > > I think if we can improve performance via multi-threading then we need use > it > > -- > With best regards, Alexander > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Stellarium-pubdevel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > -- DI Dr Georg Zotti VIAS-Vienna Institute for Archaeological Science University of Vienna ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Stellarium-pubdevel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel
