@Brady: I think I wrote something wrong in the original idea, my idea was
to load object files in one separate thread (Because they are very big , in
a way they consume much I/O than regular process) , I tried this on a
simple example on my computer and fps improved by 11 frames  in multi
threaded case , so I thought this could be a good idea for fast loading of
.OBJ files in stellarium.

On Mon, Mar 26, 2012 at 1:30 AM, Brady Brenot <[email protected]> wrote:

> I don't know what exactly you want to do with the multi-threading, but
> just drawing two objects in two threads simultaneously to the same context
> won't improve performance; I'm pretty sure it won't work at all. I
> _believe_ you can do other things in a separate thread and a separate
> context (like loading resources to share with the main context), but I
> don't know that this would help much in Stellarium's case.
>
> If you could get all of the Open GL stuff in one rendering thread,
> separate from the CPU-bound stuff, that alone would provide a significant
> boost. I'm pretty sure Stellarium does everything, save maybe texture
> loading, in one thread.
>  On Mar 25, 2012 11:35 AM, "Bogdan Marinov" <[email protected]> wrote:
>
>> On Sun, Mar 25, 2012 at 4:51 PM, Namra Maheshwari
>> <[email protected]> wrote:
>> > [snip]
>> > - I have Stellarium 0.11.1 installed in my computer (build from the
>> source).
>> > When I do 'Ctrl+F' , try to write something in search box , it shows
>> > suggestions but when I try to click any suggestion , it does not do
>> anything
>> >
>> > Is this a regular behavior or am I missing something?
>>
>> The suggestions are browsed with the Tab key and selected with Enter.
>> Feel free to suggest improvements. I don't think that making them
>> clickable will be easy, but I haven't looked at that code in detail.
>>
>> Regards,
>> Bogdan Marinov
>>
>>
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-- 
Namra Maheshwari
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