1. i don't we there's a solution to the compilation time
but u can try the changes in a separate project(ur own) and first ensure
there's no compilation errors
and the code is working as per ur requirements and then change the source
code

2.the search problem is genuine as i have crosschecked it in mine version
too. and making it clickable will be a good idea

On Sun, Mar 25, 2012 at 7:21 PM, Namra Maheshwari <
[email protected]> wrote:

> Sorry for replying after so many days ( looks like whole GSOC thing has
> gone cold on the mailing list), I was struggling with code , trying to
> learn some QtOpengl.
>
> I am having some doubts:
> - Every time i make some change to some source file, it compiles all the
> files present in the source directory and i have to wait atleast 5 to 10
> mins just see a slight which i have made . Is there any easy way to do it
> or am I doing something wrong.
>
> - I have Stellarium 0.11.1 installed in my computer (build from the
> source). When I do 'Ctrl+F' , try to write something in search box , it
> shows suggestions but when I try to click any suggestion , it does not do
> anything
>
> Is this a regular behavior or am I missing something?
>
> If not , wouldn't this be good idea to make suggestions clickable.?
>
> Also here are some more points about my original idea , I would like you
> give your view:
>
> 1) For the problem of "visible performance degradation on weaker systems"
> , I have thought of some new ideas.
>                  - *Z-depth buffer* - Performing z-depth testing on
> various objects inside view volume , we will load the object files for
> asteroids which are
>                                                nearer and farther ones can
> remain spheroids.
>
>                  - *Multi-threading* : Rather than rendering each
> celestial body on one thread , we can do it on multiple threads (I actually
> tried this.).In this
>                                                  way we can increase
> visibility performance at the cost of some more CPU usage.
>
> What are your ideas on this ?
>
> On Thu, Mar 22, 2012 at 5:07 AM, Reaves, Timothy <
> [email protected]> wrote:
>
>> Several places.  Start with StelPainter.  I use Xcode or Qt Creator as an
>> IDE.  In which ever editor you use, search for QtOpenGL will be a good
>> start.
>>
>>
>>
>>
>> On Wed, Mar 21, 2012 at 6:50 PM, Namra Maheshwari <
>> [email protected]> wrote:
>>
>>>
>>> Earlier you mentioned that most of the code is in openGL , where can I
>>> find that code ?
>>>
>>> --
>>> Namra Maheshwari
>>>
>>
>>
>
>
> --
> Namra Maheshwari
>
>
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