That's the life of writing in a C-based language. Compilation takes a bit
of time. If you are on a Mac, use LLVM, as it speeds things up a great
deal.
Qt has a couple of different ways to handle concurrency. If you think that
there are specific places that would benefit from this, please enumerate
them.
On Sun, Mar 25, 2012 at 9:51 AM, Namra Maheshwari <
[email protected]> wrote:
> Sorry for replying after so many days ( looks like whole GSOC thing has
> gone cold on the mailing list), I was struggling with code , trying to
> learn some QtOpengl.
>
> I am having some doubts:
> - Every time i make some change to some source file, it compiles all the
> files present in the source directory and i have to wait atleast 5 to 10
> mins just see a slight which i have made . Is there any easy way to do it
> or am I doing something wrong.
>
> - I have Stellarium 0.11.1 installed in my computer (build from the
> source). When I do 'Ctrl+F' , try to write something in search box , it
> shows suggestions but when I try to click any suggestion , it does not do
> anything
>
> Is this a regular behavior or am I missing something?
>
> If not , wouldn't this be good idea to make suggestions clickable.?
>
> Also here are some more points about my original idea , I would like you
> give your view:
>
> 1) For the problem of "visible performance degradation on weaker systems"
> , I have thought of some new ideas.
> - *Z-depth buffer* - Performing z-depth testing on
> various objects inside view volume , we will load the object files for
> asteroids which are
> nearer and farther ones can
> remain spheroids.
>
> - *Multi-threading* : Rather than rendering each
> celestial body on one thread , we can do it on multiple threads (I actually
> tried this.).In this
> way we can increase
> visibility performance at the cost of some more CPU usage.
>
> What are your ideas on this ?
>
> On Thu, Mar 22, 2012 at 5:07 AM, Reaves, Timothy <
> [email protected]> wrote:
>
>> Several places. Start with StelPainter. I use Xcode or Qt Creator as an
>> IDE. In which ever editor you use, search for QtOpenGL will be a good
>> start.
>>
>>
>>
>>
>> On Wed, Mar 21, 2012 at 6:50 PM, Namra Maheshwari <
>> [email protected]> wrote:
>>
>>>
>>> Earlier you mentioned that most of the code is in openGL , where can I
>>> find that code ?
>>>
>>> --
>>> Namra Maheshwari
>>>
>>
>>
>
>
> --
> Namra Maheshwari
>
>
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