On Friday 21 August 2009 16:04:28 Alex Pyattaev wrote: > > He has stated that the network does not allow "P2P applications" running > > Freenet > > as pure darknet will technically be "F2F", now we can start arguing whether > > F2F > > is a subset of P2P or a distinctly different thing. But if we accept that > > F2F > > and P2P are different, then people who haven't enabled Opennet are actually > > not > > violating that particular network's guidelines. > > > > Actually, darknet peers inside LAN are not violating ToS, because the > inside-network traffic is not an issue. The actual problem is that a bunch > of p2p users seeding and leeching from internet can consume every possible > bit of channel available on the ISP's connection. That's why they are > illegal. The traffic for each user is virtually unlimited, but if you do the > math, you will see that without p2p you just can not consume even 2 mbit/s > channel, and we provide 10 mbit/s. Thus, when the user is downloading > something big from time to time - it works just nice. But when he fills up > at list 5 mbit/s with 24/7 p2p exchange the traffic utilization is much > bigger than it should be. I have proposed to the managers that we allow p2p > for extra charge (or with limited QoS), but they have decided that it will > not work out (all that piracy stuff is still an issue). > > Online gamers are not always client-server. I have stated spring as a > typical random-server udp-based game (ta-spring.com), the Company Of heroes > also works similarily - host is a random node, and all nodes are > interconnected.
Ooooooh, that is interesting. Added to the stego wiki page. > Indeed, 24x7 active connections can be suspicious, so I hope you will > counter this problem so that I don't bother setting up filter. I suggest > breaking every single connection that lasts for more than 1 hour, if it is > not unique, and then reconnecting after random delay. Well, opennet has high enough churn that this isn't a problem. Darknet on the other hand is a problem: you have a fixed and probably small set of peers, Freenet needs to run 24x7 for good performance, sacrificing even more uptime/connectivity is not really viable at the moment. However in future it may be, we have some features planned that may help with this (e.g. long-term requests). > > PS: fuck bosses, I run freenet node myself=)
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