Jake wrote: >At the moment there is certainly no one-stop-shop IDE for SVG >development. It may be conceptually useful, then, to separate >development out into several tasks. This way, you can choose which >tool is most appropriate for any given task. I would propose that SVG >development may be separated at least into: >[A,B,C,D,E...] Yes a good insight and the comments you make help with the sort of feature-analytic approach I'm pursuing. In fact, one could consider Boolean membership in each of your categories A through E as constituting five more dimensions for evaluation (perhaps not completely orthogonal one another or to the others). Ultimately human concepts (like the concepts of "tasks") are probably neither taxonomic nor multivariate but graph-theoretic or geometric in the sense of a projective geometry or point-set topology (where proximities vary like soap bubbles twisted around on higher-dimensional, or higher-genus, Klein bottles and pretzels. Either a kladistic or a taxonomic approach (both of which have advantages from a navigational perspective) will induce certain statistical stress into our model, but I have generally chosen to evaluate along a set of more or less objective dimensions in hopes that a prospective shopper will know his or her own profile of needs (tasks) a priori. A taxonomy will certainly help those with less knowledge of their own needs steer more quickly toward happiness. I think that in the particular case of SVG, one's reason for boarding the boat may be different than their reasons for staying aboard, implying that the more complex interface provided by the feature analysis may ultimately save a bit of backtracking later on.* It is also an idiosyncracy of my own that I usually end up not fitting into the categories of humans that other humans make**, so I will probably, out of stubbornness, for wont of a better reason, persist with a feature analysis. A very first feature, that I still seek evaluation of, is whether or not those particular products do or do not support SVG. cheers David * I'm thinking of the particular case here where a person who begins as a script writer may later discover they really wish they had the built-in graphical editor that came with product Y somewhere in their coding environment. ** One of my favorite theories of personality has been this: there are two kinds of people: those who think there are two kinds of people and those who don't. One can actually generate an infinite class of theories of personality differing from one another in topological structure, but that rather might be considered a departure from the question at hand.
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