Jake wrote:

>I'm quite pleased about this, as it seems to me that
>Eclipse+Aptana+PyDev/RadRails comprises an extermely flexible,
>comprehensive environment for developing SVG.

Cool. I will try to replicate what you did with the .xhtml. That sounds 
promising.

 >and if someone were to write a
>simple-but-functional SVG drawing tool in SVG and JavaScript, then
>that would probably be able to slot right into the Gecko widget,
>filling in the missing functionality.  Then you'd have an all-in-one
>IDE. How cool is that?

I know of two such projects (though it seems like I've heard of others and 
every year or so I see questions from folks here that makes me think they are 
creating another):
Chris Peto's  http://www.resource-solutions.de/svgeditor/ 
and mine http://srufaculty.sru.edu/david.dailey/svg/Polylinebest.html 

Both are open source sharable stuff (I don't remember the phrasing that Chris 
uses); they both have rather different interfaces. Mine is so old (maybe five 
years now) that I don't know if any of the code would be salvageable: my 
javascript skills were fledgling at the time, but it does allow editing 
polylines and has a bezier drawing tool and so forth. I think someone working 
for a few weeks could cobble something fairly nice together.

I've wondered if any of Inkscape could be moved in a JavaScript direction, to 
create an Inkscape light running in a browser, but it might be easier to just 
start from scratch.

David

  ----- Original Message ----- 
  From: Jake Beard 
  To: [email protected] 
  Sent: Thursday, October 09, 2008 11:10 PM
  Subject: Re: [svg-developers] Preferred editing environments SVG et al


  FYI, I just tests Aptana with the embedded Gecko renderer on a
  compound XHTML-SVG document (.xhtml extension, so the Eclipse wouldn't
  get confused about the MIME type), and it totally worked. Nice little
  animated SVG prototype running right there in Eclipse :-)

  I'm quite pleased about this, as it seems to me that
  Eclipse+Aptana+PyDev/RadRails comprises an extermely flexible,
  comprehensive environment for developing SVG. It seems to cover
  everything except for the design task, but fortunately we have
  Inkscape for that... and if someone were to write a
  simple-but-functional SVG drawing tool in SVG and JavaScript, then
  that would probably be able to slot right into the Gecko widget,
  filling in the missing functionality. Then you'd have an all-in-one
  IDE. How cool is that?

  Jake

  On Thu, Oct 9, 2008 at 8:54 PM, Dailey, David P. <[EMAIL PROTECTED]> wrote:
  > Jake wrote:
  >
  >>At the moment there is certainly no one-stop-shop IDE for SVG
  >>development. It may be conceptually useful, then, to separate
  >>development out into several tasks. This way, you can choose which
  >>tool is most appropriate for any given task. I would propose that SVG
  >>development may be separated at least into:
  >>[A,B,C,D,E...]
  >
  > Yes a good insight and the comments you make help with the sort of
  > feature-analytic approach I'm pursuing. In fact, one could consider Boolean
  > membership in each of your categories A through E as constituting five more
  > dimensions for evaluation (perhaps not completely orthogonal one another or
  > to the others). Ultimately human concepts (like the concepts of "tasks") are
  > probably neither taxonomic nor multivariate but graph-theoretic or geometric
  > in the sense of a projective geometry or point-set topology (where
  > proximities vary like soap bubbles twisted around on higher-dimensional, or
  > higher-genus, Klein bottles and pretzels. Either a kladistic or a taxonomic
  > approach (both of which have advantages from a navigational perspective)
  > will induce certain statistical stress into our model, but I have generally
  > chosen to evaluate along a set of more or less objective dimensions in hopes
  > that a prospective shopper will know his or her own profile of needs (tasks)
  > a priori. A taxonomy will certainly help those with less knowledge of their
  > own needs steer more quickly toward happiness. I think that in the
  > particular case of SVG, one's reason for boarding the boat may be different
  > than their reasons for staying aboard, implying that the more complex
  > interface provided by the feature analysis may ultimately save a bit of
  > backtracking later on.* It is also an idiosyncracy of my own that I usually
  > end up not fitting into the categories of humans that other humans make**,
  > so I will probably, out of stubbornness, for wont of a better reason,
  > persist with a feature analysis. A very first feature, that I still seek
  > evaluation of, is whether or not those particular products do or do not
  > support SVG.
  >
  > cheers
  > David
  >
  > * I'm thinking of the particular case here where a person who begins as a
  > script writer may later discover they really wish they had the built-in
  > graphical editor that came with product Y somewhere in their coding
  > environment.
  > ** One of my favorite theories of personality has been this: there are two
  > kinds of people: those who think there are two kinds of people and those who
  > don't. One can actually generate an infinite class of theories of
  > personality differing from one another in topological structure, but that
  > rather might be considered a departure from the question at hand.
  >
  > [Non-text portions of this message have been removed]
  >
  > 


   

[Non-text portions of this message have been removed]


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