JohnSwenson wrote: 
> When the player starts it sends out a broadcast message looking for
> servers. When the server starts up it broadcasts a message looking for
> players. So if the network is up when these events happen, the player
> and the server should find each other no matter which order they occur.
> 
> 
> If the network is down when one or the other of these events happens,
> they should eventually connect sometime after the network comes up.
> 
> John S.

And they do ! Works perfectly there is only that when done in a certain
order there is no clock update for probaly this hour you described .
It's just like if you and I was to meet at a cafe and got there 20min
early and just stared at each other until the time was up :)



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Main hifi: Touch + CIA PS +MeridianG68J MeridianHD621 MeridianG98DH 2 x
MeridianDSP5200 MeridianDSP5200HC 2 xMeridianDSP3100 +Rel Stadium 3
sub.
Bedroom/Office: Boom
Kitchen: Touch + powered Fostex PM0.4
Misc use: Radio (with battery)
iPad1 with iPengHD & SqueezePad
(in storage SB3, reciever ,controller )
server HP proliant micro server N36L with ClearOS Linux

http://people.xiph.org/~xiphmont/demo/neil-young.html
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