Hello, I've been wondering about Internationalisation/Localisation of Thousand Parsec. Non-english speaking countries have a huge number of people who are interested in games like Thousand Parsec (look at the popularity of the Czech based Outer Space).
There are really two parts to doing this, - Client internationalisation - Server messages internationalisation The first part should be mostly solved by using what ever preferred method is for your programming language (IE Gettext or similar). The second is a little more tricky. As messages are unique to the servers, they need a way to provide different languages to the client. Servers should be able to advertise the languages they support and the client needs to have a way to tell the server to use a language. I was thinking that something like using the same framework as the "filters" might work? What do others think? Mithro _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
