Hello,

I've been wondering about Internationalisation/Localisation of Thousand
Parsec. Non-english speaking countries have a huge number of people who
are interested in games like Thousand Parsec (look at the popularity of
the Czech based Outer Space).

There are really two parts to doing this, 
 - Client internationalisation
 - Server messages internationalisation

The first part should be mostly solved by using what ever preferred
method is for your programming language (IE Gettext or similar).

The second is a little more tricky. As messages are unique to the
servers, they need a way to provide different languages to the client.
Servers should be able to advertise the languages they support and the
client needs to have a way to tell the server to use a language. I was
thinking that something like using the same framework as the "filters"
might work?

What do others think?

Mithro

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