On Thu, 2007-11-22 at 20:00 +0100, Krzysztof Sobolewski wrote:
> I hope you forgive me the large size of this message :) The attached maps
> illustrate Starmapper's capability to plot fleets in addition to planets.
> It's best to show them as a slide show :)
> The fleets currently have a value of 10% of a planet (this will have to be
> changed, but it's enough to see that it works)
> Now an interesting idea I got is to interpolate the movements between
> frames. The good news is that it would be relatively easy to do :)
> 
> In addition to that, the latest development version of the TParsec "driver"
> can dump report data do files and later read them like Stars! "driver" does.
> It already proved useful to me ;)
> 
> Now a question: how do I get the "military strength" reported by server?

Firstly "military strength" is dependent on the game ruleset. You can
find out the ruleset a game is running using the "Get Game(s)" frame.

The details about Minisec can be found here ->
http://www.thousandparsec.net/tp/dev/documents/minisec.php

I would probably scale using "battleship equivalents". Probably some
sort of scaling by the total number of battleships in the game might be
useful too.

Fleets are made out of 3 types of ships.
 - Scouts (no firepower)
 - Frigates (medium firepower)
 - Battleships (most firepower)

Normal planets are considered to be equivalent to 2 battleships. Home
world planet (The planet you start with at the beginning of the game) is
considered 5 battleships.

Tim 'Mithro' Ansell

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