On Thu, 2007-11-22 at 20:00 +0100, Krzysztof Sobolewski wrote: > I hope you forgive me the large size of this message :) The attached maps > illustrate Starmapper's capability to plot fleets in addition to planets. > It's best to show them as a slide show :) > The fleets currently have a value of 10% of a planet (this will have to be > changed, but it's enough to see that it works) > Now an interesting idea I got is to interpolate the movements between > frames. The good news is that it would be relatively easy to do :) > > In addition to that, the latest development version of the TParsec "driver" > can dump report data do files and later read them like Stars! "driver" does. > It already proved useful to me ;) > > Now a question: how do I get the "military strength" reported by server?
Firstly "military strength" is dependent on the game ruleset. You can find out the ruleset a game is running using the "Get Game(s)" frame. The details about Minisec can be found here -> http://www.thousandparsec.net/tp/dev/documents/minisec.php I would probably scale using "battleship equivalents". Probably some sort of scaling by the total number of battleships in the game might be useful too. Fleets are made out of 3 types of ships. - Scouts (no firepower) - Frigates (medium firepower) - Battleships (most firepower) Normal planets are considered to be equivalent to 2 battleships. Home world planet (The planet you start with at the beginning of the game) is considered 5 battleships. Tim 'Mithro' Ansell _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
