On Sat, 24 Nov 2007, Krzysztof Sobolewski wrote:
> Tim Ansell pisze:
> > Firstly "military strength" is dependent on the game ruleset. You can
> > find out the ruleset a game is running using the "Get Game(s)" frame.
>
> And couldn't the ruleset calculate this for me? :>

It does, but not directly. Each ruleset will have it's own way of figuring 
the "military strength" (and all other statistical values). I think that 
there will be some standard ways, and hopefully they will start to appear as 
a result of the work in TP04.


> > Normal planets are considered to be equivalent to 2 battleships. Home
> > world planet (The planet you start with at the beginning of the game) is
> > considered 5 battleships.
>
> I think I'll go with that, at least for now. But AFAIR we've discussed
> previously that there is no easy way to find out which planet is the home
> world...

There is a "Home Planet" resource on Minisec games on tpserver-cpp on planets 
that are the home planet. This is how the server tells if they are a home 
planet or not.

There will be no standard method, as it depends on the game.  For example, 
Stars! doesn't have the concept of a home planet, instead planets have 
varying numbers of defence installations (I can't remember the name of them 
offhand). 

In the short term, hard code to Minisec. In the long term we need to figure it 
out anyway, players like to know such things, and the AI needs it too.

> I can see that mtsec has production capability for planets. I'd like to get
> to that too ;)

I'm sure there will be many statistics that could be used. Population is one 
that springs to my mind. Research is another.

MTSec really needs some work. I am currently focused on the core to get 
tpserver-cpp back to a state where it is releasable.

Later
Lee

Attachment: signature.asc
Description: This is a digitally signed message part.

_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

Reply via email to