On Sat, 24 Nov 2007, Krzysztof Sobolewski wrote: > Tim Ansell pisze: > > Firstly "military strength" is dependent on the game ruleset. You can > > find out the ruleset a game is running using the "Get Game(s)" frame. > > And couldn't the ruleset calculate this for me? :>
It does, but not directly. Each ruleset will have it's own way of figuring the "military strength" (and all other statistical values). I think that there will be some standard ways, and hopefully they will start to appear as a result of the work in TP04. > > Normal planets are considered to be equivalent to 2 battleships. Home > > world planet (The planet you start with at the beginning of the game) is > > considered 5 battleships. > > I think I'll go with that, at least for now. But AFAIR we've discussed > previously that there is no easy way to find out which planet is the home > world... There is a "Home Planet" resource on Minisec games on tpserver-cpp on planets that are the home planet. This is how the server tells if they are a home planet or not. There will be no standard method, as it depends on the game. For example, Stars! doesn't have the concept of a home planet, instead planets have varying numbers of defence installations (I can't remember the name of them offhand). In the short term, hard code to Minisec. In the long term we need to figure it out anyway, players like to know such things, and the AI needs it too. > I can see that mtsec has production capability for planets. I'd like to get > to that too ;) I'm sure there will be many statistics that could be used. Population is one that springs to my mind. Research is another. MTSec really needs some work. I am currently focused on the core to get tpserver-cpp back to a state where it is releasable. Later Lee
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
