On Tue, 2007-11-27 at 14:51 +0100, Krzysztof Sobolewski wrote:
> >
> > Most noticeable characteristic of is that Stars! homeworlds always
> > produce minerals as if they had 20% concentration of minerals.
>
> Acrually that's 30% :) And it's the lower bound, if you add "at least"
> before that, that would be right :)
Yes, I shouldn't reply at 11:30 at night ;-)
> > Military
> > strength is always the same. Late game homeworlds are often
> > de-populated so they can be remote mined to give 'mineral
> > fountains' (you can remote mine much much more then you can surface
> > mine, and late game, all planets but homeworlds will often be in the 1%
> > concentration range which have extremely poor yields).
>
> Isn't that true only for AR (Alternate Reality) races? If they survive this
> late in the game, they become very precious allies because of that :)
Anyone can do it - ARs generally have the fleets of miners ready
however, so are the only ones with the minerals to build more remote
mining ships.
Games or at least allies who:
a) Don't have an AR or
b) Don't have a captured homeworld to bomb into the ground
need to start looking at such solutions...
Especially if the enemy has an AR or two..
Regards,
nash
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