> There will be no standard method, as it depends on the game. For example,
> Stars! doesn't have the concept of a home planet, instead planets have
> varying numbers of defence installations (I can't remember the name of them
> offhand).
Bad example. Yes it does ;-)
Most noticeable characteristic of is that Stars! homeworlds always
produce minerals as if they had 20% concentration of minerals. Military
strength is always the same. Late game homeworlds are often
de-populated so they can be remote mined to give 'mineral
fountains' (you can remote mine much much more then you can surface
mine, and late game, all planets but homeworlds will often be in the 1%
concentration range which have extremely poor yields).
Also the habitation values == race hab (except for immune races). So if
you find a homeworld you have a good idea of what other planets they are
interested in - and also if they can use radiating ram scoops ;-)
And the name of the planetary defenses depends on your tech type.
nash
[/me wonders if he is giving too many intel gathering info]
_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel