On Wed, 28 Nov 2007, Krzysztof Sobolewski wrote:
> nash pisze:
> >> There will be no standard method, as it depends on the game.  For
> >> example, Stars! doesn't have the concept of a home planet, instead
> >> planets have varying numbers of defence installations (I can't remember
> >> the name of them offhand).
> >
> > Bad example.  Yes it does ;-)

Obviously I didn't play it enough.

I was actually trying to mean Stars! as possibly implemented in Thousand 
Parsec. It could be drasticly different from Minisec.

> > Most noticeable characteristic of is that Stars! homeworlds always
> > produce minerals as if they had 20% concentration of minerals.
>
> Acrually that's 30% :) And it's the lower bound, if you add "at least"
> before that, that would be right :)

Later
Lee


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