On Wed, 28 Nov 2007, Krzysztof Sobolewski wrote: > nash pisze: > >> There will be no standard method, as it depends on the game. For > >> example, Stars! doesn't have the concept of a home planet, instead > >> planets have varying numbers of defence installations (I can't remember > >> the name of them offhand). > > > > Bad example. Yes it does ;-)
Obviously I didn't play it enough. I was actually trying to mean Stars! as possibly implemented in Thousand Parsec. It could be drasticly different from Minisec. > > Most noticeable characteristic of is that Stars! homeworlds always > > produce minerals as if they had 20% concentration of minerals. > > Acrually that's 30% :) And it's the lower bound, if you add "at least" > before that, that would be right :) Later Lee
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