Tim Ansell pisze:

> Firstly "military strength" is dependent on the game ruleset. You can
> find out the ruleset a game is running using the "Get Game(s)" frame.

And couldn't the ruleset calculate this for me? :>

> The details about Minisec can be found here ->
> http://www.thousandparsec.net/tp/dev/documents/minisec.php
> 
> I would probably scale using "battleship equivalents". Probably some
> sort of scaling by the total number of battleships in the game might be
> useful too.

Simple logarithm can do wonders :)

> Fleets are made out of 3 types of ships.
>  - Scouts (no firepower)
>  - Frigates (medium firepower)
>  - Battleships (most firepower)
> 
> Normal planets are considered to be equivalent to 2 battleships. Home
> world planet (The planet you start with at the beginning of the game) is
> considered 5 battleships.

I think I'll go with that, at least for now. But AFAIR we've discussed
previously that there is no easy way to find out which planet is the home
world...

I can see that mtsec has production capability for planets. I'd like to get
to that too ;)
-- 
KS
"To an engineer, everyone looks like a chimp" - Dilbert

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