Tim Ansell pisze: > Firstly "military strength" is dependent on the game ruleset. You can > find out the ruleset a game is running using the "Get Game(s)" frame.
And couldn't the ruleset calculate this for me? :> > The details about Minisec can be found here -> > http://www.thousandparsec.net/tp/dev/documents/minisec.php > > I would probably scale using "battleship equivalents". Probably some > sort of scaling by the total number of battleships in the game might be > useful too. Simple logarithm can do wonders :) > Fleets are made out of 3 types of ships. > - Scouts (no firepower) > - Frigates (medium firepower) > - Battleships (most firepower) > > Normal planets are considered to be equivalent to 2 battleships. Home > world planet (The planet you start with at the beginning of the game) is > considered 5 battleships. I think I'll go with that, at least for now. But AFAIR we've discussed previously that there is no easy way to find out which planet is the home world... I can see that mtsec has production capability for planets. I'd like to get to that too ;) -- KS "To an engineer, everyone looks like a chimp" - Dilbert
signature.asc
Description: OpenPGP digital signature
_______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
