On Tue, 2007-12-11 at 21:49 +0100, [EMAIL PROTECTED] wrote:
> Hi once again, 
<snip>

I finally got some time to listen to the music on a decent sound system.
I am looking at the following stuff http://www.box.net/shared/lbqx6709eq

These are only my opinion, I'm sure other people have things to say.

Lets start with the intro movie,

intro1
      * The music part is good
      * The explosion lasts for two long, it should be almost finished
        by the time the logo is zooming outwards
      * The pre-explosion bit needs something

intro2
      * Not really much different to intro1
      * The explosion sounds a little better and is timed a bit better

intro3
      * I don't like the new explosion sound
      * The crackling sound is way to loud

intro4
      * I can't really tell much difference to intro3

intro5
      * I think the fizziling sounds is okay, but it could use some
        "power". It sounds like a small fire, it should sound big. Maybe
        more bass?

intro6
      * This "gas lighter" sound is okay - but it starts to suddenly and
        loud. Maybe ramp the sound upwards ending in the explosion?

Another option is to make the pause (in the video) before the explosion
shorter and hence not need a sound.

------

G 5-2.mp3

I like the "plodding" bass sound which is the background of this piece.
It is kind of relaxing.

At the very beginning, there are some very very quiet synthesiser keys.
It sounds better if you bump up the treble so they are not so quiet.

I'm not to fond of the "gritty/sandy" sound to some of the stuff towards
the end. I think it would go better with some more pure notes.

I think it could be a little longer, it currently goes for ~2 minutes, I
think you could easily extend it to around 3 minutes.

The piece ends well and overall the tempo is good for background music.

I also think that this could have a large number of "variations" all
with the same background "plodding".

Overall, very good for background music.

---

G 8-2.mp3

As I have mentioned previously this reminds me of the building sounds in
Dune 2.

Again the background of this piece works really well. The long drawing
sounds are quite relaxing. However, around 15-16 seconds another
instrument starts playing, this sound seems to wander about and is a
little unpleasant.

The high pitch sounds work okay, but could use a slight softening. They
are a little too sharp at the moment for background music.

In it's current state I think many people would find this piece a little
too intrusive for background music.

I think the key is to soften the high pitch wines and to either remove
or rework the other line which starts around 15-16 seconds.

---

G 9-2.mp3

This one is pretty well done. It seems to be fairly similar to G 5-2 and
the levels all seem pretty good.

Overall, I can't see anything to change for this one.

---

G 11.mp3

For battleviewer music, this just does not have enough tempo. I think
you need to think faster, more intense and violent music.

It is about getting the adrenaline pumping with excitement. Ships are
blowing each other up, all weapons are firing and your ships are just
holding out!

Think any big battle scene from a movie. Think large scale, epic. Often
it is done via large orchestral pieces, but other styles like heavy
metal and even some hip-hop have similar qualities.

---

Hope this helps!

Tim 'Mithro' Ansell



_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

Reply via email to