Hi,
thanks for the feedback, I ll try to comment everything you said:

Tim Ansell wrote:
> On Tue, 2007-12-11 at 21:49 +0100, [EMAIL PROTECTED] wrote:
>> Hi once again, 
> <snip>
> 
> I finally got some time to listen to the music on a decent sound system.
> I am looking at the following stuff http://www.box.net/shared/lbqx6709eq

Thanks for that :)

> These are only my opinion, I'm sure other people have things to say.
> 
> Lets start with the intro movie,
 >
> intro1
>       * The music part is good
>       * The explosion lasts for two long, it should be almost finished
>         by the time the logo is zooming outwards
>       * The pre-explosion bit needs something
> 
> intro2
>       * Not really much different to intro1
>       * The explosion sounds a little better and is timed a bit better
> 
> intro3
>       * I don't like the new explosion sound
>       * The crackling sound is way to loud
> 
> intro4
>       * I can't really tell much difference to intro3
> 
> intro5
>       * I think the fizziling sounds is okay, but it could use some
>         "power". It sounds like a small fire, it should sound big. Maybe
>         more bass?
> 
> intro6
>       * This "gas lighter" sound is okay - but it starts to suddenly and
>         loud. Maybe ramp the sound upwards ending in the explosion?
> 
> Another option is to make the pause (in the video) before the explosion
> shorter and hence not need a sound.

I personally like the beginning melody (which isn't really made by me 
... just one key on a synthesizer ;) ) ... but none of the exploding and 
melting sounds fits my wishes. As I consider myself as a musician and 
not an sound-engineer I need good samples for those.... and I don't 
really have the right software for creating the samples myself (you 
can't just compose an exploding sound ;) ). my personal favorites are 
intro 2 and 6 .... but I lost the sourcefile for intro 6 :(, so it's 
quite hard to change that one. I propose that you maybe start a voting 
which one should be used... I m already tired of working on the intro, 
because it's nothing I m good in and I don't have the right software for 
that.

> 
> ------
> 
> G 5-2.mp3
> 
> I like the "plodding" bass sound which is the background of this piece.
> It is kind of relaxing.
> 
> At the very beginning, there are some very very quiet synthesiser keys.
> It sounds better if you bump up the treble so they are not so quiet.

I think they would disturb you after some time if they were louder... 
maybe I just think about the wrong ones

> 
> I'm not to fond of the "gritty/sandy" sound to some of the stuff towards
> the end. I think it would go better with some more pure notes.


I m not sure which stuff you are talking about... could you tell it more 
precise?

> I think it could be a little longer, it currently goes for ~2 minutes, I
> think you could easily extend it to around 3 minutes.

only by looping... I tried to add some more variations, but most of them 
  would just disturb the style of it.

> 
> The piece ends well and overall the tempo is good for background music.
> 
> I also think that this could have a large number of "variations" all
> with the same background "plodding".

yeah, I already wrote about the variations... there are already more 
than 5 lines playing at the same time, and I can't add much more, 
because it has to fit the rest of it...
If I find some time for it I try once again, but I can't promise it.

> 
> Overall, very good for background music.
> 
> ---
> 
> G 8-2.mp3
> 
> As I have mentioned previously this reminds me of the building sounds in
> Dune 2.
> 
> Again the background of this piece works really well. The long drawing
> sounds are quite relaxing. However, around 15-16 seconds another
> instrument starts playing, this sound seems to wander about and is a
> little unpleasant.

once again I m not sure which one you're talking about, sorry! at that 
time no instrument starts playing... at least I couldn't hear any ;). I 
don't have the sourcefile in front of me right now.

> 
> The high pitch sounds work okay, but could use a slight softening. They
> are a little too sharp at the moment for background music.

but just a little bit... otherwise it would get boring ;)

> 
> In it's current state I think many people would find this piece a little
> too intrusive for background music.

I like it as background music, even though it surely demands more 
attention from the listener than the other songs ... but it's creating a 
IMO good atmosphere

> 
> I think the key is to soften the high pitch wines and to either remove
> or rework the other line which starts around 15-16 seconds.

maybe I ll do it, when I understand which instrument you're talking 
about! I surely will try to make the high pitched sound softer
> 
> ---
> 
> G 9-2.mp3
> 
> This one is pretty well done. It seems to be fairly similar to G 5-2 and
> the levels all seem pretty good.
> 
> Overall, I can't see anything to change for this one.

great! Thanks

> 
> ---
> 
> G 11.mp3
> 
> For battleviewer music, this just does not have enough tempo. I think
> you need to think faster, more intense and violent music.
> 
> It is about getting the adrenaline pumping with excitement. Ships are
> blowing each other up, all weapons are firing and your ships are just
> holding out!
> 
> Think any big battle scene from a movie. Think large scale, epic. Often
> it is done via large orchestral pieces, but other styles like heavy
> metal and even some hip-hop have similar qualities.

I know... that music really doesn't fit any battle scenes. That was just 
a first try I wanted people to listen to, but I never intended to 
release it... that's why it also isn't in the folder ;).

btw.: how far is jotham anyway?

> 
> ---
> 
> Hope this helps!

yes, it really does... I just need some more explanations for that.

> 
> Tim 'Mithro' Ansell
> 
> 
> 
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> 


so thanks for the feedback once again,
remaxim
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