Hi, thanks for the feedback, I ll try to comment everything you said: Tim Ansell wrote: > On Tue, 2007-12-11 at 21:49 +0100, [EMAIL PROTECTED] wrote: >> Hi once again, > <snip> > > I finally got some time to listen to the music on a decent sound system. > I am looking at the following stuff http://www.box.net/shared/lbqx6709eq
Thanks for that :) > These are only my opinion, I'm sure other people have things to say. > > Lets start with the intro movie, > > intro1 > * The music part is good > * The explosion lasts for two long, it should be almost finished > by the time the logo is zooming outwards > * The pre-explosion bit needs something > > intro2 > * Not really much different to intro1 > * The explosion sounds a little better and is timed a bit better > > intro3 > * I don't like the new explosion sound > * The crackling sound is way to loud > > intro4 > * I can't really tell much difference to intro3 > > intro5 > * I think the fizziling sounds is okay, but it could use some > "power". It sounds like a small fire, it should sound big. Maybe > more bass? > > intro6 > * This "gas lighter" sound is okay - but it starts to suddenly and > loud. Maybe ramp the sound upwards ending in the explosion? > > Another option is to make the pause (in the video) before the explosion > shorter and hence not need a sound. I personally like the beginning melody (which isn't really made by me ... just one key on a synthesizer ;) ) ... but none of the exploding and melting sounds fits my wishes. As I consider myself as a musician and not an sound-engineer I need good samples for those.... and I don't really have the right software for creating the samples myself (you can't just compose an exploding sound ;) ). my personal favorites are intro 2 and 6 .... but I lost the sourcefile for intro 6 :(, so it's quite hard to change that one. I propose that you maybe start a voting which one should be used... I m already tired of working on the intro, because it's nothing I m good in and I don't have the right software for that. > > ------ > > G 5-2.mp3 > > I like the "plodding" bass sound which is the background of this piece. > It is kind of relaxing. > > At the very beginning, there are some very very quiet synthesiser keys. > It sounds better if you bump up the treble so they are not so quiet. I think they would disturb you after some time if they were louder... maybe I just think about the wrong ones > > I'm not to fond of the "gritty/sandy" sound to some of the stuff towards > the end. I think it would go better with some more pure notes. I m not sure which stuff you are talking about... could you tell it more precise? > I think it could be a little longer, it currently goes for ~2 minutes, I > think you could easily extend it to around 3 minutes. only by looping... I tried to add some more variations, but most of them would just disturb the style of it. > > The piece ends well and overall the tempo is good for background music. > > I also think that this could have a large number of "variations" all > with the same background "plodding". yeah, I already wrote about the variations... there are already more than 5 lines playing at the same time, and I can't add much more, because it has to fit the rest of it... If I find some time for it I try once again, but I can't promise it. > > Overall, very good for background music. > > --- > > G 8-2.mp3 > > As I have mentioned previously this reminds me of the building sounds in > Dune 2. > > Again the background of this piece works really well. The long drawing > sounds are quite relaxing. However, around 15-16 seconds another > instrument starts playing, this sound seems to wander about and is a > little unpleasant. once again I m not sure which one you're talking about, sorry! at that time no instrument starts playing... at least I couldn't hear any ;). I don't have the sourcefile in front of me right now. > > The high pitch sounds work okay, but could use a slight softening. They > are a little too sharp at the moment for background music. but just a little bit... otherwise it would get boring ;) > > In it's current state I think many people would find this piece a little > too intrusive for background music. I like it as background music, even though it surely demands more attention from the listener than the other songs ... but it's creating a IMO good atmosphere > > I think the key is to soften the high pitch wines and to either remove > or rework the other line which starts around 15-16 seconds. maybe I ll do it, when I understand which instrument you're talking about! I surely will try to make the high pitched sound softer > > --- > > G 9-2.mp3 > > This one is pretty well done. It seems to be fairly similar to G 5-2 and > the levels all seem pretty good. > > Overall, I can't see anything to change for this one. great! Thanks > > --- > > G 11.mp3 > > For battleviewer music, this just does not have enough tempo. I think > you need to think faster, more intense and violent music. > > It is about getting the adrenaline pumping with excitement. Ships are > blowing each other up, all weapons are firing and your ships are just > holding out! > > Think any big battle scene from a movie. Think large scale, epic. Often > it is done via large orchestral pieces, but other styles like heavy > metal and even some hip-hop have similar qualities. I know... that music really doesn't fit any battle scenes. That was just a first try I wanted people to listen to, but I never intended to release it... that's why it also isn't in the folder ;). btw.: how far is jotham anyway? > > --- > > Hope this helps! yes, it really does... I just need some more explanations for that. > > Tim 'Mithro' Ansell > > > > _______________________________________________ > tp-devel mailing list > [email protected] > http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel > so thanks for the feedback once again, remaxim _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
