>>>> Whenever I colonize a planet, it has 0 RPs, and the situation -never- >>>> changes, which means I can't produce anything on it. Does anyone know >>>> why this happens, and how to remedy it? >>> >>> /me thinks this sounds like a bug. xdotx this one is yours... >> >> I was hoping it wouldn't be a bug, but a misunderstanding on my >> side... But no matter how many colonists I send to a planet, after >> they land they miraculously disappear (0 colonist resources), and >> there's no Resource Points either, although it says that I'm the >> owner. Has anyone else encountered this? Or even better, has anyone >> else encountered successful colonization of a planet, where the >> colonist units remain intact, and RPs start to accumulate thereafter? >> Tyler (xdotx), what's your opinion? >>
Definitely sounds like a bug - a familiar one actually. I'll have to look at it again. I fixed a similar problem previously. It was a case of the planet dying due to low resources the turn of colonization. If that's not what's currently happening there could be a problem with the bugfix, or perhaps another issue with colonization/new planet setup. On a side note, showing zero colonists on a newly colonized planet is intended functionality. The colonists are (or should be :/) instead counted into the population - the difference here is that they cannot be relocated as colonists again to another planet. >> >>> >>>> Another question, regarding "mineable" resources. Is the "mineable" >>>> quantity the limit to the amount of resource I can purchase in the >>>> current turn, or in general throughout the game? (My intuition is the >>>> first one, but i need to be sure). >>> Total throughout the game. Sorry about the late-late-late reply! Very busy this past week+ ! -Tyler _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
